Пример #1
0
    public void BuildChunk()
    {
        MoveChunk go = GetInactiveChunk();

        go.gameObject.SetActive(true);
    }
Пример #2
0
 private void Awake()
 {
     instance = this;
     Childrens.Clear();
     _Rig = GetComponent <Rigidbody>();
 }