protected void clearCallback() { mMoveDoneCallback = null; mMoveDoneUserData = null; mMovingCallback = null; mMovingUserData = null; }
protected void Move(Character chara, Vector3 destPos, float moveSpeed, MoveCallback callback) { Vector3 dir = destPos - chara.position; dir.Normalize(); float mttime = Vector3.Distance(chara.position, destPos) / moveSpeed; float mtime = 0f; AddEvent(delegate { mtime += Time.deltaTime; if (mtime >= mttime) { chara.position = destPos; callback(); return(true); } else { float md = Time.deltaTime * moveSpeed; chara.position += dir * md; } return(false); }); }
public void moveToTarget(Transform target, MoveCallback callback) { currentState = MOVEMENT_STATE.TARGET; this.target = target; moveCallback = callback; doFacing(this.target.position); }
protected void doneCallback(MoveCallback curDoneCallback, object curDoneUserData, ComponentMove component) { // 先保存回调,然后再调用回调之前就清空回调,确保在回调函数执行时已经完全完成 MoveCallback tempCallback = curDoneCallback; object tempUserData = curDoneUserData; clearCallback(); if (tempCallback != null) { tempCallback(component, tempUserData, false, true); } }
public override void init() { base.init(); mTimeOffset = 0.0f; mMoveTime = 0.0f; mStartPosition = Vector3.zero; mDestPosition = Vector3.zero; mMovingCallback = null; mMoveDoneCallback = null; mMovingUserData = null; mMoveDoneUserData = null; }
protected static void setCallback(MoveCallback callback, object userData, ref MoveCallback curCallback, ref object curUserData, ComponentMove component) { MoveCallback tempCallback = curCallback; object tempUserData = curUserData; curCallback = null; curUserData = null; // 如果回调函数当前不为空,则是中断了正在进行的变化 if (tempCallback != null) { tempCallback(component, tempUserData, true, false); } curCallback = callback; curUserData = userData; }
public System.IAsyncResult BeginMove(String fileName, System.AsyncCallback callback) { MoveCallback ftpCallback = new MoveCallback(this.Move); return(ftpCallback.BeginInvoke(fileName, callback, null)); }
public void setMovingCallback(MoveCallback movingCallback, object userdata) { setCallback(movingCallback, userdata, ref mMovingCallback, ref mMovingUserData, this); }
public void moveToLocation(Vector3 targetLocation, MoveCallback callback) { moveCallback = callback; moveToLocation( targetLocation ); }
public void MoveSrcPos(Character chara, MoveCallback callback) { float moveSpeed = 50f; float animSpeed = (moveSpeed / attacker.moveSpeed) * attacker.moveAnimSpeed; Move(chara, chara.SrcPos, moveSpeed, "run", animSpeed, delegate { chara.position = new Vector3(chara.SrcPos.x, chara.SrcPos.y, chara.SrcPos.z); chara.rotateBack(); chara.Idle(); callback(); }); }
public void setMoveDoneCallback(MoveCallback doneCallback, object userdata) { setCallback(doneCallback, userdata, ref mMoveDoneCallback, ref mMoveDoneUserData, this); }
public void setMoveDoneCallback(MoveCallback moveDoneCallback, object userData) { mMoveDoneCallback = moveDoneCallback; mMoveDoneUserData = userData; }
public void MoveNoRotate(Transform tran, Vector3 destPos, float moveSpeed, MoveCallback callback) { Vector3 dir = destPos - tran.position; dir.Normalize(); float mttime = Vector3.Distance(tran.position, destPos) / moveSpeed; float mtime = 0f; AddEvent(delegate { mtime += Time.deltaTime; if (mtime >= mttime) { tran.position = destPos; callback(); return true; } else { float md = Time.deltaTime * moveSpeed; tran.position += dir * md; } return false; }); }
public void LeaveTheFront() { //retrieve the minion from the front m_LocationVector = new Vector2 (m_LocationVector.x, AudienceManager.Instance.GetInitialYPos ()); //setup callback m_MoveCallback += FrontLeft; m_Moving=true; m_Animator.SetBool ("NoFaith", true); //leave the front StartCoroutine (MoveToLocation ()); }
protected virtual void MoveTo(Vector3 pos, float animSpeed, MoveCallback callback) { Move(attacker, pos, moveSpeed, runAnim, animSpeed, callback); }
public Move(Square square, bool harmMove = true) { this.square = square; this.callback = null; this.isHarmMove = harmMove; }
private void FrontReached() { if (GameManager.Instance.m_MovingFirstMadaFaka) { GameManager.Instance.m_MovingFirstMadaFaka=false; BossManager.Instance.deactivateSafeZone (); } m_MoveCallback -= FrontReached; m_Animator.SetBool ("ToLife", false); //m_Moving = false; m_Alive = true; }
// 延迟移动窗口, 并且可以设置移动时和移动完成的回调函数 public static void MOVE_WINDOW_DELAY_EX(LayoutScript script, txUIObject obj, float delayTime, Vector3 start, Vector3 target, float time, MoveCallback movingCallback, object movingUserData, MoveCallback moveDoneCallback, object moveDoneUserData) { CommandWindowMove cmd = mCommandSystem.newCmd <CommandWindowMove>(false, true); cmd.mStartPosition = start; cmd.mDestPosition = target; cmd.mMoveTime = time; cmd.setMovingCallback(movingCallback, movingUserData); cmd.setMoveDoneCallback(moveDoneCallback, moveDoneUserData); mCommandSystem.pushDelayCommand(cmd, obj, delayTime); script.addDelayCmd(cmd); }
// 移动窗口, 并且可以设置移动时和移动完成的回调函数 public static void MOVE_WINDOW_EX(txUIObject obj, Vector3 start, Vector3 target, float time, float offsetTime, MoveCallback movingCallback, object movingUserData, MoveCallback moveDoneCallback, object moveDoneUserData) { CommandWindowMove cmd = mCommandSystem.newCmd <CommandWindowMove>(false); cmd.mStartPosition = start; cmd.mDestPosition = target; cmd.mMoveTime = time; cmd.mTimeOffset = offsetTime; cmd.setMovingCallback(movingCallback, movingUserData); cmd.setMoveDoneCallback(moveDoneCallback, moveDoneUserData); mCommandSystem.pushCommand(cmd, obj); }
public void SubscribeMove(MoveCallback moveCallback) { _moveCallbacks.Add(moveCallback); }
public void RegisterCallback(MoveCallback callback) { this.callback = callback; }
public void RegisterCallbackToReset(MoveCallback callback) { this.callbackToReset = callback; }
public void MoveToFront() { //Move the minion to the front m_LocationVector = new Vector2(m_LocationRef.anchoredPosition.x,AudienceManager.Instance.GetRandomHeight()); ///set it to initial position m_RectT.anchoredPosition = new Vector2 (m_LocationRef.anchoredPosition.x, AudienceManager.Instance.GetInitialYPos ()); //setup callback m_MoveCallback += FrontReached; m_Moving = true; m_Animator.SetBool ("ToLife", true); //move to the front StartCoroutine (MoveToLocation ()); }
protected void Move(Character chara, Vector3 destPos, float moveSpeed, MoveCallback callback) { Vector3 dir = destPos - chara.position; dir.Normalize(); float mttime = Vector3.Distance(chara.position, destPos) / moveSpeed; float mtime = 0f; AddEvent(delegate { mtime += Time.deltaTime; if (mtime >= mttime) { chara.position = destPos; callback(); return true; } else { float md = Time.deltaTime * moveSpeed; chara.position += dir * md; } return false; }); }
private void FrontLeft() { m_MoveCallback -= FrontLeft; m_Animator.SetBool ("NoFaith", false); m_Animator.SetInteger ("Type", 4); //m_Moving = false; m_Alive = false; }
public void Move(Transform tran, Vector3 destPos, float moveSpeed, MoveCallback callback) { float dist = Vector3.Distance(tran.position, destPos); if (dist > 0f) { Vector3 dir = destPos - tran.position; dir.Normalize(); Quaternion toRotation = Quaternion.LookRotation(dir); tran.rotation = toRotation; float mttime = dist / moveSpeed; float mtime = 0f; AddEvent(delegate { turnTarget(); mtime += Time.deltaTime; if (mtime >= mttime) { tran.position = destPos; callback(); return true; } else { float md = Time.deltaTime * moveSpeed; tran.position += dir * md; } return false; }); } else { callback(); } }
public MoveState(MoveCallback start, MoveCallback end, float speed) { event_move_start += start; event_move_end += end; this.speed = speed; }
public void Move(Transform tran, Transform tranDest, float moveSpeed, MoveCallback callback) { Vector3 dir = tranDest.position - tran.position; dir.Normalize(); Quaternion toRotation = Quaternion.LookRotation(dir); tran.rotation = toRotation; AddEvent(delegate { dir = tranDest.position - tran.position; dir.Normalize(); float dist = Vector3.Distance(tran.position, tranDest.position); float md = Time.deltaTime * moveSpeed; if (md >= dist) { tran.position = tranDest.position; callback(); return true; } else { tran.position += dir * md; } return false; }); }
public void MoveNoRotate(Character chara, Vector3 destPos, float moveSpeed, string anim, float animSpeed, MoveCallback callback) { chara.PlayAnim(anim, animSpeed); MoveNoRotate(chara, destPos, moveSpeed, callback); }