protected override void Execute(List <GameEntity> entities) { foreach (var entity in entities) { var pos = entity.position.value; if (entity.position.smooth) { entity.AddCoroutine(SmoothMovement(entity), null); } else { entity.view.gameObject.transform.position = (Vector2)pos; } // TODO: what entities should create actions? if (entity.isTurnBased && !entity.isInit) { var action = context.CreateEntity(); var eventArgs = new MoveArgs() { source = entity }; action.AddAction(ActionType.MOVE, eventArgs); } } }
public MoveArgsDialog(MoveArgs args) { InitializeComponent(); startIndexTextBox.Text = Convert.ToString(args.StartIndex); lengthTextBox.Text = Convert.ToString(args.Length); insertIndexTextBox.Text = Convert.ToString(args.InsertIndex); }
public override void MoveAxis(MoveArgs args) { if (nullifyHitPos) { firstHitPosition = args.pos; } args.pos = firstHitPosition; transform.parent.GetComponent <IVirgisEntity>().MoveAxis(args); nullifyHitPos = false; }
public void CharacterMove(Mobile sender, MoveArgs args) { UpdatePositionRelativeToOwner(sender); // update relative screen position for everything else. foreach (IGameContent content in contents) { UpdateScreenPosition(content); } }
private static void Move(MoveArgs args) { if (args.Rings == 1) { _moves.Add(new Move(args.From, args.To)); return; } Move(new MoveArgs { Rings = args.Rings - 1, From = args.From, To = args.Via, Via = args.To }); Move(new MoveArgs { Rings = 1, From = args.From, To = args.To, Via = args.Via }); Move(new MoveArgs { Rings = args.Rings - 1, From = args.Via, To = args.To, Via = args.From }); }
private void HandleMove(MoveArgs args) { var source = args.source; if (!source.hasEnergy) { source.AddEnergy(0); } source.ReplaceEnergy(source.stats.movementSpeed + source.energy.energyCost); }
private void marian_Move(Mobile sender, MoveArgs args) { foreach (Npc npc in npcs) { collisionDetection.Perform(marian, npc); } foreach (Item item in items) { collisionDetection.Perform(marian, item); } }
private void Update(Field sender, MoveArgs e) { switch (e.Move) { case Move.Flag: NumFlags++; NumHidden--; break; case Move.Unflag: NumFlags--; NumHidden++; break; case Move.Reveal: NumOpen++; NumHidden--; break; } }
public override void MoveTo(MoveArgs args) { transform.parent.SendMessage("Translate", args); }
private void SetVal(Field sender, MoveArgs e) { Data[e.Row, e.Col].Value = e.Value; }
public void OnMobileMoved(Mobile sender, MoveArgs args) { UpdateScreenPosition(sender); }
public MoveControl(StringArgs args) { InitializeComponent(); MyArgs = args as MoveArgs; }
public virtual void OnMove(MoveArgs args) { Move?.Invoke(this, args); }
public override void MoveTo(MoveArgs args) { if (BlockMove) { if (args.translate != Vector3.zero) { transform.Translate(args.translate, Space.World); transform.parent.SendMessage("Translate", args); } } else { if (args.translate != Vector3.zero) { MeshFilter mf = GetComponent <MeshFilter>(); Mesh mesh = mf.sharedMesh; Vector3 localTranslate = transform.InverseTransformVector(args.translate); Vector3d target = mesh.vertices[selectedVertex] + localTranslate; if (AppState.instance.editScale > 2) { if (n != AppState.instance.editScale) { n = AppState.instance.editScale; // // first we need to find the n-ring of vertices // // first get 1-ring nRing = new List <int>(); List <Int32> inside = new List <int>(); nRing.Add(selectedVertex); for (int i = 0; i < n; i++) { int[] working = nRing.ToArray(); nRing.Clear(); foreach (int v in working) { if (!inside.Contains(v)) { foreach (int vring in dmesh.VtxVerticesItr(v)) { if (!inside.Contains(vring)) { nRing.Add(vring); } } } inside.Add(v); } } } // // create the deformer // set the constraint that the selected vertex is moved to position // set the contraint that the n-ring remains stationary // LaplacianMeshDeformer deform = new LaplacianMeshDeformer(dmesh); deform.SetConstraint(selectedVertex, target, 1, false); foreach (int v in nRing) { deform.SetConstraint(v, dmesh.GetVertex(v), 10, false); } deform.SolveAndUpdateMesh(); newDmesh = deform.Mesh; } else { dmesh.SetVertex(selectedVertex, target); } // // reset the Unity meh // if (sphere != null) { sphere.transform.localPosition = (Vector3)dmesh.GetVertex(selectedVertex); } List <Vector3> vtxs = new List <Vector3>(); foreach (int v in newDmesh.VertexIndices()) { vtxs.Add((Vector3)newDmesh.GetVertex(v)); } mesh.vertices = vtxs.ToArray(); mesh.RecalculateBounds(); mesh.RecalculateNormals(); } } }
public MoveDialog(StringArgs args) { InitializeComponent(); myArgs = args as MoveArgs; MainListView.ItemsSource = Destination; }
private void npc_Move(Mobile sender, MoveArgs args) { collisionDetection.Perform(marian, (Npc)sender); }