public MoveAnimation Update(IntVec dir) { var oldState = CurrentState.Copy(); IntVec pos = CurrentState.PlayerPosition + dir; if (GetObject(pos) == FieldObject.Wall) { return(null); } float animTime = 0.125f; var ent = CurrentState.EntityAt(pos); if (ent != null) { if (ent is Box && !TryMoveBox(ent as Box, dir)) { return(null); } if (ent is StickyBox && !TryMoveStickyBox(ent as StickyBox, dir)) { return(null); } if (ent is Hole) { Hole h = ent as Hole; if (!h.Filled) { return(null); } } } else { while (GetObject(pos) == FieldObject.IceGround && GetObject(pos + dir) != FieldObject.Wall) { var next = CurrentState.EntityAt(pos + dir); if (next != null) { if (!(next is Hole) || !(next as Hole).Filled) { break; } } animTime += 0.025f; pos += dir; } } var anim = new MoveAnimation(CurrentState.PlayerPosition, pos, animTime); CurrentState.PlayerPosition = pos; CurrentState.MoveCount++; history.Push(oldState); return(anim); }
//look more into the spikes & how to apply force for the upwards bump private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { if (collision.gameObject.name == "PlayerFeetCollider") { Player p = collision.gameObject.GetComponentInParent <Player>(); MovePlayer mp = collision.gameObject.GetComponentInParent <MovePlayer>(); MoveAnimation ma = collision.gameObject.GetComponent <MoveAnimation>(); mp.isGrounded = true; if (!p.invincible) { StartCoroutine(ma.playHurtAnimation()); StartCoroutine(p.SetInvincible()); p.LoseHP(damage); } collision.transform.parent.GetComponent <Rigidbody2D>().AddForce(transform.up * reboundForce); } else { Player p = collision.gameObject.GetComponent <Player>(); MovePlayer mp = collision.gameObject.GetComponent <MovePlayer>(); MoveAnimation ma = collision.gameObject.GetComponent <MoveAnimation>(); mp.isGrounded = true; if (!p.invincible) { StartCoroutine(ma.playHurtAnimation()); StartCoroutine(p.SetInvincible()); p.LoseHP(damage); } collision.rigidbody.AddForce(transform.up * reboundForce); } } }
public void SpawnEnnemy(Animation animation, GameTime gameTime) { var ennemy2 = new Ennemy("Ennemy1", 1000); ennemy2.SetScene(this); ennemy2.SetColor(Color.Red); ennemy2.SetSize(24, 24); ennemy2.SetSpeedMax(100); ennemy2.SetPosition(100, 100); ForegroundLayer.AddSprite(ennemy2.Sprite); var animation21 = new MoveAnimation(new Vector2(100, 100), new Vector2(100, 600)); var animation22 = new MoveAnimation(new Vector2(100, 600), new Vector2(600, 600)); var animation23 = new MoveAnimation(new Vector2(600, 600), new Vector2(600, 100)); var animation24 = new MoveAnimation(new Vector2(600, 100), new Vector2(900, 100)); var animation25 = new MoveAnimation(new Vector2(900, 100), new Vector2(900, 600)); var animSequence2 = new AnimationSequence(); animSequence2.AddAnimation(animation21); animSequence2.AddAnimation(animation22); animSequence2.AddAnimation(animation23); animSequence2.AddAnimation(animation24); animSequence2.AddAnimation(animation25); ennemy2.AttachAnimation(animSequence2); this.AnimationManager.AddAnimation(animSequence2); _ennemies.Add(ennemy2); }
public void Appear() { g_rotation = RANDOM.NextDouble() * 90d - 45d; g_pos_x = RANDOM.NextDouble() * 160d - 80d; g_pos_y = RANDOM.NextDouble() * 240d - 120d; if (_SpriteType == Control.SpriteType.Photo) { g_scale = 1d; double from_x = RANDOM.Next(2) == 0 ? -imageWidthInitial : App.SCREEN_WIDTH + imageWidthInitial; double from_y = RANDOM.Next(2) == 0 ? -imageHeightInitial : App.SCREEN_HEIGHT + imageHeightInitial; RotateAnimation.RotateFromTo(contentPanel, 0d, g_rotation, APPEAR_DURATION); MoveAnimation.MoveFromTo(contentPanel, from_x, from_y, g_pos_x, g_pos_y, APPEAR_DURATION, EASING, fe => { PrepareForManipulation(); }); } else if (_SpriteType == Control.SpriteType.Material || _SpriteType == Control.SpriteType.Text) { g_scale = RANDOM.NextDouble() * 0.3d + 0.8d; MoveAnimation.SetPosition(contentPanel, g_pos_x, g_pos_y); FadeAnimation.Fade(contentPanel, 0d, 1d, APPEAR_DURATION); RotateAnimation.RotateFromTo(contentPanel, 0d, g_rotation, APPEAR_DURATION); ScaleAnimation.ScaleFromTo(contentPanel, 1.5d, 1.5d, g_scale, g_scale, APPEAR_DURATION, fe => { ScaleAnimation.SetScale(fe, 1d, 1d); PrepareForManipulation(); }); } }
public void Reset() { movements.Clear(); currentAnim = null; map.Room.Reset(); playerPos = map.Room.CurrentState.PlayerPosition.ToVector2(); playerTile = 8; }
protected override void OnActivated(EventArgs e) { if (!isInitialized) { controlContainer.Theme = Theme; controlContainer.Style = Style; controlContainer.StyleManager = StyleManager; MaximizeBox = false; MinimizeBox = false; Movable = false; TopMost = true; FormBorderStyle = FormBorderStyle.FixedDialog; Size = new Size(400, 200); Taskbar myTaskbar = new Taskbar(); switch (myTaskbar.Position) { case TaskbarPosition.Left: Location = new Point(myTaskbar.Bounds.Width + 5, myTaskbar.Bounds.Height - Height - 5); break; case TaskbarPosition.Top: Location = new Point(myTaskbar.Bounds.Width - Width - 5, myTaskbar.Bounds.Height + 5); break; case TaskbarPosition.Right: Location = new Point(myTaskbar.Bounds.X - Width - 5, myTaskbar.Bounds.Height - Height - 5); break; case TaskbarPosition.Bottom: Location = new Point(myTaskbar.Bounds.Width - Width - 5, myTaskbar.Bounds.Y - Height - 5); break; case TaskbarPosition.Unknown: default: Location = new Point(Screen.PrimaryScreen.Bounds.Width - Width - 5, Screen.PrimaryScreen.Bounds.Height - Height - 5); break; } controlContainer.Location = new Point(0, 60); controlContainer.Size = new Size(Width - 40, Height - 80); controlContainer.Anchor = AnchorStyles.Top | AnchorStyles.Right | AnchorStyles.Bottom | AnchorStyles.Left; StyleManager.UpdateOwnerForm(); isInitialized = true; MoveAnimation myMoveAnim = new MoveAnimation(); myMoveAnim.Start(controlContainer, new Point(20, 60), TransitionType.EaseInOutCubic, 15); } base.OnActivated(e); }
private void StartEditList() { listEditing = true; MoveAnimation.MoveTo(this.myThemeListBox, 0d, 0d, 200d, easingFunction, fe => { }); FadeAnimation.Fade(this.switchMask, 0d, 1d, 200d); BuildBottomAppBar_Edit(); }
public void Start() { model = transform; worldGrid = FindObjectOfType <Grid>(); cellSize = Vector2Int.FloorToInt(worldGrid.cellSize); spriteCompensation = worldGrid.cellSize / 2.0f; moveAnimation = GetComponent <MoveAnimation>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
public BaseModalView() { Animation = new MoveAnimation() { PositionIn = Rg.Plugins.Popup.Enums.MoveAnimationOptions.Bottom, DurationIn = 300, DurationOut = 300 }; BackgroundColor = Color.Transparent; }
public PopupPage() { InitializeComponent(); NavigationPage.SetHasNavigationBar(this, false); BindingContext = this; BackgroundColor = Color.FromHex("#99000000"); HasSystemPadding = Device.RuntimePlatform == Device.Android; Animation = new MoveAnimation(); }
private void lnk_go_Click(object sender, EventArgs e) { MoveAnimation move = new MoveAnimation(); move.Start(MessageBar, new Point(0, 0), TransitionType.EaseInCubic, 20); if (tbx_doc.Text.Length != 0) { if (rbt_cnpj.Checked) { if (ValidarCNPJ(tbx_doc.Text)) { MessageBar.Style = MetroColorStyle.Green; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } else { MessageBar.Style = MetroColorStyle.Red; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } } else if (rbt_cpf.Checked) { if (ValidarCPF(tbx_doc.Text)) { MessageBar.Style = MetroColorStyle.Green; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } else { MessageBar.Style = MetroColorStyle.Red; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } } else if (rbt_pis.Checked) { if (ValidarPIS(tbx_doc.Text)) { MessageBar.Style = MetroColorStyle.Green; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } else { MessageBar.Style = MetroColorStyle.Red; MessageBar.Text = ValidarCPF(tbx_doc.Text).ToString(); } } } else { MessageBar.Style = MetroColorStyle.Red; MessageBar.Text = "Opps! Nada foi digitado..."; } }
private void EndEditList() { MoveAnimation.MoveTo(this.myThemeListBox, -64d, 0d, 200d, easingFunction, null); FadeAnimation.Fade(this.switchMask, 1d, 0d, 200d); foreach (var theme in myThemeData.myThemes) { theme.Selected = false; } BuildBottomAppBar_Normal(); listEditing = false; }
public void HandleFinalDuel(GameObject winner, GameObject loser, AnimationCurve x, AnimationCurve y) { //Destroy(BracketLines); loserStack.GetComponent <LoserStack>().MakeLoserStack(winner, loser); FollowObject fo = this.camera.GetComponent <FollowObject>(); fo.t = loser.transform; AnimationCurve x2 = AnimationCurve.Linear(0f, 0f, 1f, 1f); MoveAnimation ma = loser.GetComponent <MoveAnimation>(); loser.AddComponent <RotateOverTime>(); ma.Setup(0.0f, 1.0f, loserStack, x2, x2); }
void Update() { idleWeight = Mathf.Lerp(idleWeight, Mathf.InverseLerp(minWalkSpeed, maxIdleSpeed, speed), Time.deltaTime * 10); animationComponent[idle.name].weight = idleWeight; if (speed > 0) { float smallestDiff = Mathf.Infinity; foreach (MoveAnimation moveAnimation in moveAnimations) { float angleDiff = Mathf.Abs(Mathf.DeltaAngle(angle, moveAnimation.angle)); float speedDiff = Mathf.Abs(speed - moveAnimation.speed); float diff = angleDiff + speedDiff; if (moveAnimation == bestAnimation) { diff *= 0.9f; } if (diff < smallestDiff) { bestAnimation = moveAnimation; smallestDiff = diff; } } animationComponent.CrossFade(bestAnimation.clip.name); } else { bestAnimation = null; } if (lowerBodyForward != lowerBodyForwardTarget && idleWeight >= 0.9f) { animationComponent.CrossFade(turn.name, 0.05f); } if (bestAnimation != null && idleWeight < 0.9f) { float newAnimTime = Mathf.Repeat(animationComponent[bestAnimation.clip.name].normalizedTime * 2 + 0.1f, 1); if (newAnimTime < lastAnimTime) { if (Time.time > lastFootstepTime + 0.1f) { footstepSignals.SendSignals(this); lastFootstepTime = Time.time; } } lastAnimTime = newAnimTime; } }
private void tbx_doc_KeyPress(object sender, KeyPressEventArgs e) { if (!char.IsDigit(e.KeyChar) && e.KeyChar != 08 && e.KeyChar != 46 && e.KeyChar != 45) { MoveAnimation move = new MoveAnimation(); e.Handled = true; MessageBar.Style = MetroColorStyle.Red; MessageBar.Text = "Opps! Este campo só aceita números..."; move.Start(MessageBar, new Point(0, 0), TransitionType.EaseInCubic, 20); } }
private void MoveTo(Control target, Point targetLocation) { if (target == null) { count -= 1; return; } target.Visible = true; var animation = new MoveAnimation(target, Speed, Duration); animation.TargetLocation = targetLocation; animation.Start(); animation.AnimationExecuted += Animation_AnimationExecuted; }
/// <summary> /// Create move animation by supplied type /// </summary> /// <param name="type">Animation type</param> /// <param name="duration">Animation duration</param> public static MoveAnimationBase CreateMoveAnimation(MoveAnimation type, TimeSpan duration) { switch (type) { case MoveAnimation.None: return null; case MoveAnimation.Move: return new MoveSimpleAnimation(duration); case MoveAnimation.Fade: return new MoveFadeAnimation(duration); } return null; }
/// <summary>Animates the position of the given control to the given positions.</summary> /// <param name="control">The control which should be moved.</param> /// <param name="x">The new horizontal position of the control.</param> /// <param name="y">The new vertical position of the control.</param> protected virtual void RunMoveAnimation(Control control, double x, double y) { if (MoveAnimation != null && CanAnimate) { //animate to the given position MoveAnimation.Animate(AnimationContext, control, x, y, AnimationLength); } else { //cannot animate, only the given positions SetX(control, x); SetY(control, y); } }
/// <summary> /// Запуск анимации перемещения фигуры. Ход фигуры на BoardState выполняется после завершения анимации. /// </summary> /// <param name="move"></param> public void BeginMove(FigureMove move) { // Блокируем интерфейс interfaceLocked = true; // Убираем выделение PieceController.ClearSelection(); // Убираем все красные линии foreach (GameObject redLine in redLines) { Destroy(redLine); } redLines.Clear(); // Находим GameObject фигуры Transform piece = FindTransformByPos(move.from); // Перемещаем спрайт на слой выше SpriteRenderer spriteRenderer = piece.GetChild(0).GetComponent <SpriteRenderer>(); spriteRenderer.sortingLayerName = "CurrentPiece"; currentMovingPiece = piece; // Запускаем анимацию MoveAnimation moveAnimation = piece.GetComponent <MoveAnimation>(); currentMove = move; moveAnimation.StartAnimation( beginPos: new Vector3(move.from.x, move.from.y), endPos: new Vector3(move.to.x, move.to.y), finishedCallback: EndMove ); // При рокировке запускаем анимацию для ладьи if (move.GetType() == typeof(CastlingMove)) { // Находим GameObject ладьи CastlingMove castlingMove = (CastlingMove)move; Transform rook = FindTransformByPos(castlingMove.rookFrom); // Запускаем анимацию MoveAnimation rookMoveAnimation = rook.GetComponent <MoveAnimation>(); rookMoveAnimation.StartAnimation( beginPos: new Vector3(castlingMove.rookFrom.x, castlingMove.rookFrom.y), endPos: new Vector3(castlingMove.rookTo.x, castlingMove.rookTo.y), finishedCallback: null ); } }
private void KnobMove(bool right, bool useTransition) { if (knob != null) { double pos_x = this.Width * (right ? 0.5 : 0); if (useTransition) { MoveAnimation.MoveTo(knob, pos_x, 0, 200d); } else { MoveAnimation.SetPosition(knob, pos_x, 0); } } }
/// <summary> /// Create move animation by supplied type /// </summary> /// <param name="type">Animation type</param> /// <param name="duration">Animation duration</param> public static MoveAnimationBase CreateMoveAnimation(MoveAnimation type, TimeSpan duration) { switch (type) { case MoveAnimation.None: return(null); case MoveAnimation.Move: return(new MoveSimpleAnimation(duration)); case MoveAnimation.Fade: return(new MoveFadeAnimation(duration)); } return(null); }
public override void Update() { this.idleWeight = Mathf.Lerp(this.idleWeight, Mathf.InverseLerp(this.minWalkSpeed, this.maxIdleSpeed, this.speed), Time.deltaTime * 10); this.animationComponent[this.idle.name].weight = this.idleWeight; if (this.speed > 0) { float positiveInfinity = float.PositiveInfinity; int index = 0; MoveAnimation[] moveAnimations = this.moveAnimations; int length = moveAnimations.Length; while (index < length) { float num2 = Mathf.Abs(Mathf.DeltaAngle(this.angle, moveAnimations[index].angle)); float num3 = Mathf.Abs((float)(this.speed - moveAnimations[index].speed)); float num4 = num2 + num3; if (RuntimeServices.EqualityOperator(moveAnimations[index], this.bestAnimation)) { num4 *= 0.9f; } if (num4 < positiveInfinity) { this.bestAnimation = moveAnimations[index]; positiveInfinity = num4; } index++; } this.animationComponent.CrossFade(this.bestAnimation.clip.name); } else { this.bestAnimation = null; } if ((this.lowerBodyForward != this.lowerBodyForwardTarget) && (this.idleWeight >= 0.9f)) { this.animationComponent.CrossFade(this.turn.name, 0.05f); } if ((this.bestAnimation > null) && (this.idleWeight < 0.9f)) { float num5 = Mathf.Repeat((this.animationComponent[this.bestAnimation.clip.name].normalizedTime * 2) + 0.1f, (float)1); if ((num5 < this.lastAnimTime) && (Time.time > (this.lastFootstepTime + 0.1f))) { this.footstepSignals.SendSignals(this); this.lastFootstepTime = Time.time; } this.lastAnimTime = num5; } }
public void StartChain(List <GameObject> quads, List <GameObject> bracketNodes) { System.Random rnd = new System.Random(1555); for (int i = 0; i < quads.Count; i++) { GameObject quad = quads[i]; GameObject bracketNode = bracketNodes[i]; MoveAnimation ma = quads[i].AddComponent <MoveAnimation>(); ma.Setup(Random.Range(this.initialMinTimer, 0.0f), this.initialTimeToMove, bracketNode, initialMove[rnd.Next(initialMove.Length)], initialMove[rnd.Next(initialMove.Length)]); } }
public override void TurnStart() { print("trunstart"); _selector.Selectable = true; var vectors = new IntVector[] { new IntVector(1, 0), new IntVector(0, 1), new IntVector(-1, 0), new IntVector(0, -1), }; var moveArrows = new List <MoveArrow>(); foreach (var vector in vectors) { var move = new Move(IntTransform, MapInfo, vector); if (!move.IsValid) { continue; } var moveArrow = Instantiate(_moveArrowPref); moveArrow.transform.position = transform.position + new Vector3(vector.X * Const.MapChipWidth, 0, vector.Y * Const.MapChipWidth); moveArrows.Add(moveArrow); moveArrow.OnSelected.Subscribe(_ => { move.Execute(); var anim = new MoveAnimation(transform, moveArrow.transform.position); StartCoroutine(anim.Start()); _selector.Selectable = false; anim.OnAnimationFinished.Subscribe(__ => { foreach (var arrow in moveArrows) { Destroy(arrow.gameObject); } moveArrows.Clear(); ActionFinishedSubject.OnNext(Unit.Default); }); }); } }
public void Appear() { g_rotation = RANDOM.NextDouble() * 90d - 45d; g_pos_x = RANDOM.NextDouble() * 160d - 80d; g_pos_y = RANDOM.NextDouble() * 240d - 120d; g_scale = RANDOM.NextDouble() * 0.3d + 0.8d; double from_x = RANDOM.NextDouble() * 160d - 80d; double from_y = RANDOM.NextDouble() * 240d - 120d; MoveAnimation.MoveFromTo(contentPanel, from_x, from_y, g_pos_x, g_pos_y, APPEAR_DURATION, EASING, fe => { PrepareForManipulation(); //this.Selected = true; }); RotateAnimation.RotateFromTo(contentPanel, 0d, g_rotation, APPEAR_DURATION); //ScaleAnimation.ScaleFromTo(contentPanel, 1d, 1d, g_scale, g_scale, APPEAR_DURATION); ScaleAnimation.SetScale(contentPanel, g_scale, g_scale); }
public override void Perform() { Vector3 oldPos = actor.mapMobile.transform.position; Vector3 newPos = Controllers.map.CellAt(destination).transform.position; PointyHexPoint dst = destination; Controllers.map.UnplaceMobile(actor.mapMobile); Controllers.map.PlaceMobile(actor.mapMobile, dst); actor.ct += actor.mapMobile.CostToEnter(Controllers.map.CellAt(dst)); if (actor.mapMobile.visibility == Visibility.visible) { MoveAnimation newAnimation = actor.mapMobile.gameObject.AddComponent <MoveAnimation>(); newAnimation.oldPos = oldPos; newAnimation.newPos = newPos; newAnimation.maxTime = moveTime; Controllers.turn.RegisterAnimation(newAnimation); } }
// Token: 0x06000418 RID: 1048 RVA: 0x0000E224 File Offset: 0x0000C424 protected override void OnActivated(EventArgs e) { if (!this.isInitialized) { base.MaximizeBox = false; base.MinimizeBox = false; base.Movable = false; base.TopMost = true; base.FormBorderStyle = FormBorderStyle.FixedDialog; base.Size = new Size(400, 200); Taskbar taskbar = new Taskbar(); switch (taskbar.Position) { case TaskbarPosition.Left: base.Location = new Point(taskbar.Bounds.Width + 5, taskbar.Bounds.Height - base.Height - 5); goto IL_1A2; case TaskbarPosition.Top: base.Location = new Point(taskbar.Bounds.Width - base.Width - 5, taskbar.Bounds.Height + 5); goto IL_1A2; case TaskbarPosition.Right: base.Location = new Point(taskbar.Bounds.X - base.Width - 5, taskbar.Bounds.Height - base.Height - 5); goto IL_1A2; case TaskbarPosition.Bottom: base.Location = new Point(taskbar.Bounds.Width - base.Width - 5, taskbar.Bounds.Y - base.Height - 5); goto IL_1A2; } base.Location = new Point(Screen.PrimaryScreen.Bounds.Width - base.Width - 5, Screen.PrimaryScreen.Bounds.Height - base.Height - 5); IL_1A2: this.controlContainer.Location = new Point(0, 60); this.controlContainer.Size = new Size(base.Width - 40, base.Height - 80); this.controlContainer.Anchor = (AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right); this.isInitialized = true; MoveAnimation moveAnimation = new MoveAnimation(); moveAnimation.Start(this.controlContainer, new Point(20, 60), TransitionType.EaseInOutCubic, 15); } base.OnActivated(e); }
static public Animation CreateAnimation(MoveImpl move) { Animation ret = null; var cur_route = GameBoard.instance.CalcRouteTo(move); if (cur_route != null) { List <Vector2> points = new List <Vector2> (cur_route.Count); points.Add(GameBoard.instance.FindCellPlace(cur_route [0])); for (int i = 1; i < cur_route.Count - 1; ++i) { if (!AreCellsInRow(cur_route [i - 1], cur_route [i + 1])) { points.Add(GameBoard.instance.FindCellPlace(cur_route [i])); } } points.Add(GameBoard.instance.FindCellPlace(cur_route [cur_route.Count - 1])); ret = new MoveAnimation(points.ToArray(), 1); } return(ret); }
void Update() { idleWeight = Mathf.Lerp (idleWeight, Mathf.InverseLerp (minWalkSpeed, maxIdleSpeed, speed), Time.deltaTime * 10); animationComponent[idle.name].weight = idleWeight; if (speed > 0) { float smallestDiff = Mathf.Infinity; foreach(MoveAnimation moveAnimation in moveAnimations) { float angleDiff = Mathf.Abs(Mathf.DeltaAngle (angle, moveAnimation.angle)); float speedDiff = Mathf.Abs (speed - moveAnimation.speed); float diff = angleDiff + speedDiff; if (moveAnimation == bestAnimation) diff *= 0.9f; if (diff < smallestDiff) { bestAnimation = moveAnimation; smallestDiff = diff; } } animationComponent.CrossFade (bestAnimation.clip.name); } else { bestAnimation = null; } if (lowerBodyForward != lowerBodyForwardTarget && idleWeight >= 0.9f) animationComponent.CrossFade (turn.name, 0.05f); if (bestAnimation != null && idleWeight < 0.9f) { float newAnimTime= Mathf.Repeat (animationComponent[bestAnimation.clip.name].normalizedTime * 2 + 0.1f, 1); if (newAnimTime < lastAnimTime) { if (Time.time > lastFootstepTime + 0.1f) { footstepSignals.SendSignals (this); lastFootstepTime = Time.time; } } lastAnimTime = newAnimTime; } }
private void addAnimation(MoveAnimation moveAnimation) { animationsAndEvents.Add(new Animation(moveAnimation)); }
// public bool isbrakePressed = false; void Start() { player = GameObject.Find("player").GetComponent <MoveAnimation>(); }
public static TcpPacket CreateSpellAnim(MoveAnimation animation, int X1, int Y1, int arg1, int arg2, int arg3) { if (animation.AnimationIndex > -1 && animation.FrameSpeed > 0 && animation.Repetitions > 0) { return TcpPacket.CreatePacket("scriptspellanim", ((int)animation.AnimationType).ToString(), animation.AnimationIndex.ToString(), animation.FrameSpeed.ToString(), animation.Repetitions.ToString(), X1.ToString(), Y1.ToString(), arg1.ToString(), arg2.ToString(), arg3.ToString()); } else { return null; } }
protected override void OnActivated(EventArgs e) { if (!isInitialized) { controlContainer.Theme = Theme; controlContainer.Style = Style; controlContainer.StyleManager = StyleManager; MaximizeBox = false; MinimizeBox = false; Movable = true; TopMost = true; Size = new Size(500, 300); if (enableTaskBar == true) { Taskbar myTaskbar = new Taskbar(); switch (myTaskbar.Position) { case TaskbarPosition.Left: Location = new Point(myTaskbar.Bounds.Width + 5, myTaskbar.Bounds.Height - Height - 5); break; case TaskbarPosition.Top: Location = new Point(myTaskbar.Bounds.Width - Width - 5, myTaskbar.Bounds.Height + 5); break; case TaskbarPosition.Right: Location = new Point(myTaskbar.Bounds.X - Width - 5, myTaskbar.Bounds.Height - Height - 5); break; case TaskbarPosition.Bottom: Location = new Point(myTaskbar.Bounds.Width - Width - 5, myTaskbar.Bounds.Y - Height - 5); break; case TaskbarPosition.Unknown: default: Location = new Point(Screen.PrimaryScreen.Bounds.Width - Width - 5, Screen.PrimaryScreen.Bounds.Height - Height - 5); break; } } controlContainer.Location = new Point(0, 60); controlContainer.Size = new Size(Width - 40, Height - 80); controlContainer.Anchor = AnchorStyles.Top | AnchorStyles.Right | AnchorStyles.Bottom | AnchorStyles.Left; controlContainer.AutoScroll = false; controlContainer.HorizontalScrollbar = false; controlContainer.VerticalScrollbar = false; controlContainer.Refresh(); if (StyleManager != null) { StyleManager.Update(); } isInitialized = true; MoveAnimation myMoveAnim = new MoveAnimation(); myMoveAnim.Start(controlContainer, new Point(20, 60), TransitionType.EaseInOutCubic, 15); } base.OnActivated(e); }