void OnCollisionEnter2D(Collision2D other) { if (hp > 0) { hp--; switch (hp) { case 2: spR.color = Color.red; break; case 3: spR.color = Color.blue; break; case 4: spR.color = Color.yellow; break; case 5: spR.color = Color.green; break; case 6: spR.color = Color.black; break; case 7: spR.color = Color.cyan; break; case 8: spR.color = Color.gray; break; case 9: spR.color = Color.magenta; break; default: spR.color = Color.white; break; } move.AddScore(); if (hp <= 0) { geB.bricks.Remove(this.gameObject); Destroy(this.gameObject); } } }