Пример #1
0
        /// <summary>
        /// This method remove from the 3D overlay and destries the passed scene node
        /// </summary>
        /// <param name="life"></param>
        private void RemoveAndDestroyLife(SceneNode life)
        {
            overlay3D.Remove3D(life);
            lives.Remove(life);
            MovableObject heart = life.GetAttachedObject(0);

            life.DetachAllObjects();
            life.Dispose();
            heart.Dispose();
        }
Пример #2
0
        void DestroyScene()
        {
            foreach (var light in lights)
            {
                light.Dispose();
            }
            lights.Clear();

            foreach (var node in sceneNodes)
            {
                while (node.MovableObjects.Count != 0)
                {
                    MovableObject obj = node.MovableObjects[node.MovableObjects.Count - 1];
                    node.Detach(obj);
                    obj.Dispose();
                }
                node.Dispose();
            }
            sceneNodes.Clear();

            sceneCreated = false;
        }