public void SetDropVelocity(Vector2 velocity) { _body.ApplyVelocity(velocity); }
private void OnKick(Vector2 power) { _body.ApplyVelocity(new Vector2(-power.x * LookDirection, power.y)); }
public void SetDropVelocity(Vector2 velocity) { _body.ApplyVelocity(velocity); }
private void OnKick(Vector2 power) { _body.ApplyVelocity(new Vector2(-power.x * LookDirection, power.y)); }