public override void DealDamage(MovableActor targetActor, LookingDirection direction) { Player.Instance.InteractionBlocked = true; mAttacking = true; mAttackDirection = direction; AttackVisualistion(); }
public override void DealDamage(MovableActor targetActor, LookingDirection direction) { GameMainHUDScreen.Instance.StartAttackAnimation(); base.DealDamage(targetActor, direction); }
public virtual void DealDamage(MovableActor targetActor, LookingDirection direction) { targetActor.ReceiveDamage(mElementalDamage, mMagicDamage, direction); }