Пример #1
0
 public override void DealDamage(MovableActor targetActor, LookingDirection direction)
 {
     Player.Instance.InteractionBlocked = true;
     mAttacking       = true;
     mAttackDirection = direction;
     AttackVisualistion();
 }
Пример #2
0
 public override void DealDamage(MovableActor targetActor, LookingDirection direction)
 {
     GameMainHUDScreen.Instance.StartAttackAnimation();
     base.DealDamage(targetActor, direction);
 }
Пример #3
0
 public virtual void DealDamage(MovableActor targetActor, LookingDirection direction)
 {
     targetActor.ReceiveDamage(mElementalDamage, mMagicDamage, direction);
 }