void Start()
 {
     _playerMovement            = GetComponent <Mouvment_controller>();
     _playerMovement.OnGetHurt += OnGetHurt;
     _currentHP         = _maxHP;
     _currentMP         = _maxMP;
     _hpSlider.maxValue = _maxHP;
     _hpSlider.value    = _maxHP;
     _mpSlider.maxValue = _maxMP;
     _mpSlider.value    = _maxMP;
     _startPosition     = transform.position;
     _serviceManager    = ServiceManager.Instanse;
 }
 private void Start()
 {
     _playerMovement = GetComponent <Mouvment_controller>();
 }