void Awake() { audioSource = GetComponent <AudioSource>(); Mouth001_Obj.SetActive(true); Mouth002_Obj.SetActive(false); canShoot = true; }
IEnumerator IsShooting() { canShoot = false; Mouth001_Obj.SetActive(false); Mouth002_Obj.SetActive(true); audioSource.clip = Spit; audioSource.Play(); Instantiate(Ball_Pfb, SpawnLocation.transform.position, SpawnLocation.transform.rotation); yield return(new WaitForSeconds(1)); Mouth001_Obj.SetActive(true); Mouth002_Obj.SetActive(false); yield return(new WaitForSeconds(1)); canShoot = true; }