void ManageOutbox() { if (!mouth.IsOccupied() && uiController.HasSendingDemand()) { string toSendMessage = uiController.GetSendingDemand(); if (debug) { Debug.Log("GameController: I will send: '" + toSendMessage + "'."); } StartCoroutine(mouth.AskServer(toSendMessage, "client_speaks")); } }