private void UpdateGraphics(Mousecontroller controller) { if (boresight != null) { boresight.position = playerCam.WorldToScreenPoint(controller.BoresightPos); boresight.gameObject.SetActive(boresight.position.z > 1f); } if (mousePos != null) { mousePos.position = playerCam.WorldToScreenPoint(controller.MouseAimPos); mousePos.gameObject.SetActive(mousePos.position.z > 1f); } }
public void SetReferenceMouseFlight(Mousecontroller controller) { mouseFlight = controller; }