private void HandleShooting() { if (Input.GetButtonDown("Fire1")) { Vector3 shootDirection = MouseUtilities.GetMouseWorldPosition() - transform.position; shootingBehaviour.Shoot(shootDirection); } }
private void HandleShooting() { if (Input.GetButtonDown("Fire1")) { Vector3 shootDirection = MouseUtilities.GetMouseWorldPosition() - transform.position; shootingBehaviour.Shoot(shootDirection); } }