Пример #1
0
    void OnDrop()
    {
        CardSlot cardSlot = GetCollidedCardSlot();

        if (cardSlot != null && cardSlot.CanPlayCardHere(this))
        {
            // reveal this card to both players, then play it to the board
            gm.actionQueue.AddAction(new RevealCardAction(this.actorID, template.ID.GetID()));
            gm.actionQueue.AddAction(new PlayCardAction(this.actorID, cardSlot.actorID));
        }
        else
        {
            ReturnToMyHand();
        }

        MouseTargetable.SetActiveTargetingGroups(new List <TargetingGroup> {
            TargetingGroup.CardInMyHandPlayable,
            TargetingGroup.CardOnBoardChargeable
        });
    }
Пример #2
0
    void OnPickUp()
    {
        // make valid card slots targetable
        TargetingGroup emptyTG = TargetingGroup.NOT_ASSIGNED;

        if (template.cat == CardCategory.Operative)
        {
            emptyTG = TargetingGroup.EmptyMyOperativeSlot;
        }
        else if (template.cat == CardCategory.Policy)
        {
            emptyTG = TargetingGroup.EmptyPolicySlot;
        }

        MouseTargetable.SetActiveTargetingGroups(new List <TargetingGroup> {
            TargetingGroup.DraggedObject,
            emptyTG
        });

        sortingLayerManager.SetSortingLayer("DraggedCard");
    }
Пример #3
0
    void StartTurn()
    {
        if (IsMyTurn())
        {
            MouseTargetable.SetActiveTargetingGroups(new List <TargetingGroup> {
                TargetingGroup.CardInMyHandPlayable,
                TargetingGroup.CardOnBoardChargeable
            });                                                           // make my cards in my hand and the board selectable on my turn
        }
        else
        {
            MouseTargetable.SetActiveTargetingGroups(new List <TargetingGroup> {
            });                                                                                  // make nothing selectable on enemy turn
        }

        RefillFunds();
        DrawCards();
        gm.slotManager.OnStartTurn(IsMyTurn());

        gm.myHand.UpdateAllCardsTargetingGroupsForPlayability();
        gm.slotManager.UpdateAllCardsTargetingGroupsForChargeability();
    }