public override void OnInspectorGUI() { MouseOverable component = target as MouseOverable; component.title = EditorGUILayout.TextField("title", component.title); component.description = EditorGUILayout.TextField("description", component.description); component.useBack = EditorGUILayout.Toggle("useBack", component.useBack); }
private void Awake() { m_mouseOverable = GetComponent <MouseOverable>(); }
private void Awake() { popup = GetComponent <MouseOverable>(); }