private void Update() { if (EventManager.CurrentEvent == EventManager.Events.ChooseResources) { isReadyToTakeTask = true; } else { isReadyToTakeTask = false; } if (isReadyToTakeTask) { if (mouseMonitor == null) { mouseMonitor = GameObject.FindObjectOfType <MouseMonitor>().GetComponent <MouseMonitor>(); } if (mouseMonitor.currentSelectedGameObject != null && !isTaskAlreadyCreate(mouseMonitor.currentSelectedGameObject)) { if (mouseMonitor.currentGameObject.GetComponent <ResourceContainer>() != null && mouseMonitor.currentGameObject.GetComponent <ResourceContainer>().HasResources()) { PrepareToTakeTask(mouseMonitor.currentGameObject); } } } if (isHasFreeTask() && FindFreeWorker() != null) { SetWorkerTaskInQueue(FindFreeWorker()); } }
/////////////////////////////////////////////////////////////////////////////////////// private void Awake() { loadingTasksManager = GetComponent <LoadingTasksManager>(); mouseMonitorSystem = new MouseMonitor(); ChartEditor.Instance.RegisterPersistentSystem(ChartEditor.State.Editor, mouseMonitorSystem); }
/////////////////////////////////////////////////////////////////////////////////////// private void Awake() { loadingTasksManager = GetComponent <LoadingTasksManager>(); updateManager = new ApplicationUpdateManager(Application.version); mouseMonitorSystem = new MouseMonitor(); ChartEditor.Instance.RegisterPersistentSystem(ChartEditor.State.Editor, mouseMonitorSystem); ChartEditor.Instance.RegisterPersistentSystem(ChartEditor.State.Playing, mouseMonitorSystem); ChartEditor.Instance.RegisterPersistentSystem(ChartEditor.State.Menu, mouseMonitorSystem); }
public UI(UIConfig config) { DefaultFont = config.DefaultFont; RootPanel.SetBounds(config.Bounds); RootPanel.SetFont(config.DefaultFont); Inputs = config.Inputs; SceneManager = config.SceneManager; Catalog = config.Catalog; if (config.DefaultBackground != null) { DefaultBackground = config.DefaultBackground; } MouseMonitor = new MouseMonitor(); KeyboardMonitor = new KeyboardMonitor(); GamepadMonitor = new GamepadMonitor(); }
public void GameRender(FrameEventArgs e) { /* Terrain */ GameInfo.Battlefield.Draw(); /* Lookat */ Vector2d mousepos; if (MouseMonitor.GetMousePosition(Gameview, out mousepos)) { GraphicsManager.DrawLine(new Vector3d(mousepos.X, mousepos.Y, 0), new Vector3d(mousepos.X, mousepos.Y, 1), Color.White); } if (GameInfo.Me.ID == 0) { Gameview.Position = new Vector3d(2.5, -0.5, 4); Gameview.LookAt(2.5, 2.5, 0); } else { Gameview.Position = new Vector3d(2.5, 7.5, 4); Gameview.LookAt(2.5, 4.5, 0); } }
protected override void Update() { if (!block) { UpdateSnappedPos(); MouseMonitor mouseMonitor = editor.services.mouseMonitorSystem; if (Input.GetMouseButtonDown(0)) { mousePos = Input.mousePosition; mouseDownOverUI = MouseMonitor.IsUIUnderPointer(); clickedSelectableObject = mouseMonitor.currentSelectableUnderMouse; // Reset if the user is making a new selection or deselecting the old if (!clickedSelectableObject && !Globals.modifierInputActive && !Globals.secondaryInputActive && !mouseDownOverUI) { editor.selectedObjectsManager.currentSelectedObject = null; } if (editor.services.mouseMonitorSystem.world2DPosition != null && !mouseMonitor.currentSelectableUnderMouse && !MouseMonitor.IsUIUnderPointer()) { InitGroupSelect(); } } else if (Input.GetMouseButtonUp(0)) { clickedSelectableObject = null; } // Dragging mouse for group select if (userDraggingSelectArea && Input.GetMouseButton(0) && !clickedSelectableObject && !mouseDownOverUI) { if (editor.services.mouseMonitorSystem.world2DPosition != null) { endWorld2DPos = (Vector2)editor.services.mouseMonitorSystem.world2DPosition; endWorld2DPos.y = editor.currentSong.TickToWorldYPosition(objectSnappedChartPos); endWorld2DChartPos = objectSnappedChartPos; } UpdateSelectionAreaVisual(draggingArea.transform, initWorld2DPos, endWorld2DPos); } // Dragging mouse for group move else if (Input.GetMouseButton(0) && mousePos != Input.mousePosition && editor.selectedObjectsManager.currentSelectedObjects.Count > 0 && clickedSelectableObject && !mouseDownOverUI && !Globals.modifierInputActive && !Globals.secondaryInputActive) { // Find anchor point int anchorPoint = SongObjectHelper.NOTFOUND; if (clickedSelectableObject) { for (int i = 0; i < editor.selectedObjectsManager.currentSelectedObjects.Count; ++i) { if (editor.selectedObjectsManager.currentSelectedObjects[i].controller != null && editor.selectedObjectsManager.currentSelectedObjects[i].controller.gameObject == clickedSelectableObject) { anchorPoint = i; break; } } } groupMove.StartMoveAction(editor.selectedObjectsManager.currentSelectedObjects, anchorPoint, true); } // User has finished creating a group selection area if (Input.GetMouseButtonUp(0) && userDraggingSelectArea) { if (startWorld2DChartPos > endWorld2DChartPos) { if (addMode) { AddToSelection(ScanArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos)); } else { RemoveFromSelection(ScanArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos)); } } else { if (addMode) { AddToSelection(ScanArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos)); } else { RemoveFromSelection(ScanArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos)); } } SelfAreaDisable(); userDraggingSelectArea = false; } // Check for deselection of all objects if (Input.GetMouseButtonUp(0) && !mouseMonitor.currentSelectableUnderMouse && !MouseMonitor.IsUIUnderPointer() && mousePos == Input.mousePosition && !Globals.modifierInputActive) { editor.selectedObjectsManager.currentSelectedObject = null; mousePos = Vector3.zero; } } else { block = true; } if (block && !Input.GetMouseButton(0)) { block = false; } }
private void Start() { mouseMonitor = this.gameObject.GetComponent <MouseMonitor>(); }