Пример #1
0
    //Run when the program is unloaded or closed
    public override void Exit()
    {
        //Set up the camera follow for hte player
        CameraEvent cei = new CameraEvent();

        //cei.target = (Node2D)player.GetParent().GetParent().GetParent();
        cei.target = GetNode <Node2D>("../../../Main");
        cei.FireEvent();
        //Call program event and pass along the movement data to the run state
        SendProgramEvent pei = new SendProgramEvent();

        pei.leftInputTimer  = leftInputTimer;
        pei.rightInputTimer = rightInputTimer;
        pei.upInputTimer    = upInputTimer;
        pei.downInputTimer  = downInputTimer;
        pei.lmbInputTimer   = lmbInputTimer;
        pei.rmbInputTimer   = rmbInputTimer;
        pei.mousePosTimer   = mousePosTimer;
        pei.FireEvent();
        //Hide the programing map
        displayMap.Visible = false;
        //Unregister the keyboard and mouse position input methods
        InputCallbackEvent.UnregisterListener(GrabInput);
        MouseInputCallbackEvent.UnregisterListener(GrabMouseInput);
    }
Пример #2
0
 public override void _ExitTree()
 {
     InputCallbackEvent.UnregisterListener(GetInput);
     MouseInputCallbackEvent.UnregisterListener(GetMousePos);
 }