Пример #1
0
        public int Update(GameTime gameTime)
        {
            float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;

            /*frame++;
             * frame %= 30;*/
            frame += delta;
            frame %= 0.8f;
            if (frame <= 0.4)
            {
                selectedColor = new Color(159, 255, 111);
            }
            else
            {
                selectedColor = Color.Yellow;
            }
            Timer(gameTime);
            if (!IsChangingState)
            {
                allowKeyboard = MouseHandler.CheckIfSameSpot();
                if (Opacity + (0.05f * delta * 60) <= 1.0f)
                {
                    Opacity += (0.05f * delta * 60);
                }
                if (InputHandler.Press(Keys.Down) && allowKeyboard)
                {
                    if (selected < displayGamesItems.Count - 1)
                    {
                        selected++;
                    }
                }
                if (InputHandler.Press(Keys.Up) && allowKeyboard)
                {
                    if (selected > 0)
                    {
                        selected--;
                    }
                }
                if (InputHandler.Press(Keys.D) && allowKeyboard)
                {
                    if (displayGamesItems.Any())
                    {
                        GameHandler _gameHandler = displayGamesItems[selected].Game;
                        Simpsons.RemoveGameHandler(_gameHandler);
                        for (int i = selected; i < displayGamesItems.Count; i++)
                        {
                            var       tempRect = displayGamesItems[i].Rectangle;
                            Rectangle rect     = new Rectangle(tempRect.X, tempRect.Y - 35, tempRect.Width, tempRect.Height);
                            displayGamesItems[i].Rectangle = rect;
                        }



                        displayGamesItems.RemoveAt(selected);
                        _durationOpacity = 1f;
                        _deleteMessage   = $"Game {_gameHandler.GameID} deleted";

                        if (displayGamesItems.ElementAtOrDefault(selected) == null)
                        {
                            selected--;
                        }

                        if (displayGamesItems.Count == 0)
                        {
                            selected = 0;
                        }
                    }
                }
                //Checks if user presses enter
                //or if the user presses mouse1 and is hovering over the correct object
                if (displayGamesItems.Any())
                {
                    if (InputHandler.Press(Keys.Enter) || (MouseHandler.MouseState.LeftButton == ButtonState.Pressed &&
                                                           displayGamesItems[selected].Rectangle.Contains(MouseHandler.MouseState.X, MouseHandler.MouseState.Y)))
                    {
                        return((int)Simpsons.StartGame(displayGamesItems[selected].Game));
                    }
                }

                if (InputHandler.GoBackPressed())
                {
                    IsChangingState = true;
                }

                for (int i = 0; i < displayGamesItems.Count; i++)
                {
                    if (displayGamesItems[i].Rectangle.
                        Contains(MouseHandler.MouseState.X, MouseHandler.MouseState.Y) &&
                        !allowKeyboard)
                    {
                        selected = i;
                    }
                }
            }
            if (IsChangingState)
            {
                if (!IsOpacityDone)
                {
                    Opacity -= (0.1f * delta * 60);
                }
                if (Opacity <= 0 && !IsOpacityDone)
                {
                    IsOpacityDone = true;
                }
                if (IsOpacityDone)
                {
                    return(StartStateChange(15, 3, 0, 400, gameTime));
                }
            }
            return((int)Simpsons.States.Saves);
        }
Пример #2
0
        public int Update(GameTime gameTime, GameWindow window)
        {
            float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;

            if (!IsChangingState)
            {
                if (Opacity + (0.05f * 60 * delta) <= 1f)
                {
                    Opacity += (0.05f * 60 * delta);
                }
                if (Opacity >= 1f)
                {
                    Opacity = 1f;
                }

                frame        += (float)gameTime.ElapsedGameTime.TotalSeconds;
                frame        %= 0.8f;
                allowKeyboard = MouseHandler.CheckIfSameSpot();
                prevselected  = selected;

                if (InputHandler.GoBackPressed())
                {
                    return((int)Simpsons.States.Quit);
                }

                if (InputHandler.Press(Keys.Down) && allowKeyboard)
                {
                    menu[selected].SinValue = 0;
                    selected++;
                    if (selected > menu.Count - 1)
                    {
                        selected = 0;
                    }
                }
                if (InputHandler.Press(Keys.Up) && allowKeyboard)
                {
                    menu[selected].SinValue = 0;
                    selected--;
                    if (selected < 0)
                    {
                        selected = menu.Count - 1;
                    }
                    else if (selected > menu.Count - 1)
                    {
                        selected = 0;
                    }
                }
                for (int i = 0; i < menu.Count; ++i)
                {
                    if (menu[i].Rec.Contains(MouseHandler.MouseState.X, MouseHandler.MouseState.Y) &&
                        !allowKeyboard)
                    {
                        selected = i;
                    }
                }

                if (InputHandler.Press(Keys.Enter) ||
                    MouseHandler.MouseState.LeftButton == ButtonState.Pressed &&
                    menu[selected].Rec.Contains(MouseHandler.MouseState.X, MouseHandler.MouseState.Y))
                {
                    IsChangingState = true;
                    state           = menu[selected].State;
                }
                for (int i = 0; i < menu.Count; i++)
                {
                    if (i == selected)
                    {
                        if (menu[i].cX + (2 * 60f * gameTime.ElapsedGameTime.TotalSeconds) < menu[i].Position.X + 30) //15 frames to reach
                        {
                            menu[i].cX += (float)(2 * 60f * gameTime.ElapsedGameTime.TotalSeconds);

                            menu[i].cY += (float)Math.Sin(menu[i].SinValue) * (float)(gameTime.ElapsedGameTime.TotalSeconds * 60);

                            menu[i].SinValue -= 0.15f * (float)(60 * gameTime.ElapsedGameTime.TotalSeconds);
                        }
                        else
                        {
                            menu[i].cY       = menu[i].Position.Y;
                            menu[i].SinValue = 0.0f;
                        }
                    }
                    else
                    {
                        if (menu[i].cX - (2 * 60f * gameTime.ElapsedGameTime.TotalSeconds) >= menu[i].Position.X)
                        {
                            menu[i].cX -= (float)(2 * 60f * gameTime.ElapsedGameTime.TotalSeconds);
                        }
                        menu[i].cY = menu[i].Position.Y;
                    }
                }
            }
            else
            {
                if (menu[selected].cX - (6 * gameTime.ElapsedGameTime.TotalSeconds * 60f) != menu[selected].Position.X &&
                    menu[selected].cX > menu[selected].Position.X)
                {
                    menu[selected].cX -= (float)(6 * gameTime.ElapsedGameTime.TotalSeconds * 60f);
                }
                Opacity -= (0.05f * 60 * delta);

                if (Opacity <= 0 && !IsOpacityDone)
                {
                    IsOpacityDone = true;
                }

                if (IsOpacityDone)
                {
                    switch (state)
                    {
                    case (int)Simpsons.States.Saves:
                        return(StartStateChange(15, 3, 550, 500, gameTime));

                    case (int)Simpsons.States.Store:
                        return(StartStateChange(15, 3, 550, 500, gameTime));

                    default:
                        IsChangingState = false;
                        return(menu[selected].State);
                    }
                }
            }
            return(defaultMenuState);
        }