Пример #1
0
    private void Lose()
    {
        timerText.color = Color.red;
        timerText.text  = "YOU LOSE!!!";
        RectTransform rectXform = timerText.GetComponent <RectTransform>();

        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 450, 160);
        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 250, 30);
        MouseGrab.OnGameWon();  // just to disable mouse function

        timerText.gameObject.SetActive(false);
        LoseWindow.SetActive(true);

        // should be stopped..
        MainMusic.Stop();
        MainMusic.enabled = false;
        MainMusic.gameObject.SetActive(false);
        LoseMusic.Play();
    }
Пример #2
0
    private void Win()
    {
        timerText.color = Color.green;
        timerText.text  = "YOU WIN!!!";
        RectTransform rectXform = timerText.GetComponent <RectTransform>();

        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 450, 160);
        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 250, 30);
        gameOver = true;
        Vector3 playerPos = Player.transform.position;

        playerPos.z = distFromPlayer;
        Camera.main.transform.position = playerPos;
        Gerbil.HasWon();    // hehe
        MouseGrab.OnGameWon();
        timerText.gameObject.SetActive(false);
        MainMusic.Stop();
        MainMusic.gameObject.SetActive(false);
        MainMusic.enabled = false;

        WinWindow.SetActive(true);
        WinMusic.Play();
    }