Пример #1
0
        private void CanvasControl_PointerReleased(object sender, PointerRoutedEventArgs e)
        {
            var p = e.GetCurrentPoint((UIElement)sender);

            var mgi = new MouseGenericInput((float)p.Position.X, (float)p.Position.Y);

            mgi.Name                = "mouse_up";
            mgi.MouseInputType      = MouseGenericInput.MouseGenericInputType.MouseReleased;
            mgi.IsLeftButtonPress   = p.Properties.IsLeftButtonPressed;
            mgi.IsMiddleButtonPress = p.Properties.IsMiddleButtonPressed;
            mgi.IsRightButtonPress  = p.Properties.IsRightButtonPressed;
            mgi.MouseDown           = mgi.IsRightButtonPress | mgi.IsMiddleButtonPress | mgi.IsLeftButtonPress;

            InputManager.AddInputItem(mgi);
        }
Пример #2
0
        private void CanvasControl_PointerPressed(object sender, PointerRoutedEventArgs e)
        {
            e.Handled = true;


            Windows.UI.Input.PointerPoint p = e.GetCurrentPoint((UIElement)sender);

            MouseGenericInput mgi = new MouseGenericInput((float)p.Position.X, (float)p.Position.Y);

            mgi.Name                = "mouse_down";
            mgi.MouseInputType      = MouseGenericInputType.MousePressed;
            mgi.IsLeftButtonPress   = p.Properties.IsLeftButtonPressed;
            mgi.IsMiddleButtonPress = p.Properties.IsMiddleButtonPressed;
            mgi.IsRightButtonPress  = p.Properties.IsRightButtonPressed;
            mgi.MouseDown           = mgi.IsRightButtonPress | mgi.IsMiddleButtonPress | mgi.IsLeftButtonPress;

            InputManager.AddInputItem(mgi);
        }