Пример #1
0
 public void Paused()
 {
     if (Canvas.gameObject.activeInHierarchy == false)
     {
         Canvas.gameObject.SetActive(true);
         Time.timeScale = 0;
         Debug.Log("Cursors");
         Cursor.visible = true;
         transform.GetComponent <PlayerController>().enabled = false;
         m4.GetComponent <Weapons>().enabled        = false;
         Ak.GetComponent <Weapons>().enabled        = false;
         MouseCam.GetComponent <MouseCam>().enabled = false;
     }
     else
     {
         Canvas.gameObject.SetActive(false);
         Time.timeScale = 1f;
         Cursor.visible = false;
         transform.GetComponent <PlayerController>().enabled = true;
         m4.GetComponent <Weapons>().enabled          = true;
         Ak.GetComponent <Weapons>().enabled          = true;
         MouseCam.GetComponent <MouseCam>().enabled   = true;
         aimWeapon.GetComponent <AimWeapon>().enabled = true;
     }
 }
Пример #2
0
    void OnEnable()
    {
        game     = GameObject.FindWithTag("GameController").GetComponent <Game>();
        player   = GameObject.FindWithTag("Player").GetComponent <Player>();
        mouseCam = GameObject.FindWithTag("Player").GetComponent <MouseCam>();
        //inhabited = game.startObject;
        //inhabited.GetComponent<Activator>().OnStartLevel();
        moveSelected = game.voidObject;

        /*if (game.vr == 1)
         * {
         *  moveController = player.transform.GetChild(1).GetChild(1).gameObject;
         * }
         * else
         * {
         *  moveController = player.gameObject;
         *  mouseCam.OnInitialize();
         * }*/
    }
Пример #3
0
 void OnEnable()
 {
     //Activate VR if available
     player          = GameObject.FindWithTag("Player");
     game            = GameObject.FindWithTag("GameController").GetComponent <Game>();
     movementControl = GameObject.FindWithTag("MoveControl").GetComponent <MovementControl>();
     useControl      = GameObject.FindWithTag("UseControl").GetComponent <UseControl>();
     mouseCam        = GameObject.FindWithTag("Player").GetComponent <MouseCam>();
     if (game.vr == 1)
     {
         VRMovement = true;
         reticle.SetActive(false);
     }
     else
     {
         VRMovement = false;
     }
     inhabited = game.startObject;
     Debug.Log("Started at " + inhabited);
     inhabited.GetComponent <Activator>().OnStartLevel();
     Debug.Log("VRMovement " + VRMovement);
 }
 void Awake()
 {
     inst = this;         // Setup singleton
 }