Пример #1
0
    private static void HandleChangeRide(GameSession session, PacketReader packet)
    {
        int  mountId  = packet.ReadInt();
        long mountUid = packet.ReadLong();

        if (!session.Player.Inventory.HasItem(mountUid))
        {
            return;
        }

        Item item = session.Player.Inventory.GetByUid(mountUid);

        if (item.IsExpired())
        {
            return;
        }

        if (item.TransferFlag.HasFlag(ItemTransferFlag.Binds) && !item.IsBound())
        {
            item.BindItem(session.Player);
        }

        PacketWriter changePacket = MountPacket.ChangeRide(session.Player.FieldPlayer.ObjectId, mountId, mountUid);

        session.FieldManager.BroadcastPacket(changePacket);
    }
Пример #2
0
        private static void HandleChangeRide(GameSession session, PacketReader packet)
        {
            int  mountId  = packet.ReadInt();
            long mountUid = packet.ReadLong();

            Packet changePacket = MountPacket.ChangeRide(session.FieldPlayer.ObjectId, mountId, mountUid);

            session.FieldManager.BroadcastPacket(changePacket);
        }
        private static void HandleChangeRide(GameSession session, PacketReader packet)
        {
            int  mountId  = packet.ReadInt();
            long mountUid = packet.ReadLong();

            if (!session.Player.Inventory.Items.ContainsKey(mountUid))
            {
                return;
            }

            Packet changePacket = MountPacket.ChangeRide(session.FieldPlayer.ObjectId, mountId, mountUid);

            session.FieldManager.BroadcastPacket(changePacket);
        }