public Result OpenHostFileSystemWithOption(out IFileSystem fileSystem, ref FsPath path, MountHostOption option) { // Missing permission check return(FsProxyCore.OpenHostFileSystem(out fileSystem, new U8Span(path.Str), option.HasFlag(MountHostOption.PseudoCaseSensitive))); }
public static extern nn.Result MountHostRoot(MountHostOption option);
public static nn.Result MountHostRoot(MountHostOption option) { Nn.Abort("To enable nn.fs.Host class in UnityEditor or in a relase build, define NN_FS_HOST_ENABLE symbol. It cannot be used for the master ROM submission."); return(new nn.Result()); }
public static extern nn.Result MountHost(string name, string rootPath, MountHostOption option);