Пример #1
0
        public Result OpenHostFileSystemWithOption(out IFileSystem fileSystem, ref FsPath path, MountHostOption option)
        {
            // Missing permission check

            return(FsProxyCore.OpenHostFileSystem(out fileSystem, new U8Span(path.Str), option.HasFlag(MountHostOption.PseudoCaseSensitive)));
        }
Пример #2
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 public static extern nn.Result MountHostRoot(MountHostOption option);
Пример #3
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 public static nn.Result MountHostRoot(MountHostOption option)
 {
     Nn.Abort("To enable nn.fs.Host class in UnityEditor or in a relase build, define NN_FS_HOST_ENABLE symbol. It cannot be used for the master ROM submission.");
     return(new nn.Result());
 }
Пример #4
0
 public static extern nn.Result MountHost(string name, string rootPath, MountHostOption option);