Пример #1
0
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);
            if (current == this)
            {
                current = null;
            }
            iRunnableObjects.Dispose();
            CustomDrawRequest.Dispose();
            if (m_afterFrameBuffer != null)
            {
                m_afterFrameBuffer.Dispose();
                m_afterFrameBuffer = null;
            }
            if (m_beforeFrameBuffer != null)
            {
                m_beforeFrameBuffer.Dispose();
                m_beforeFrameBuffer = null;
            }

            try
            {
                eventsGuideBook.Dispose();
                waitReleaseRT.Dispose();
            }
            catch { }
            SceneController.Dispose(resources);
            resources.loadingThread.Dispose();
            data.buffer.Dispose();
            var allEvents = resources.allEvents;

            for (int i = 0; i < resources.availiableEvents.Length; ++i)
            {
                resources.availiableEvents[i].DisposeEvent();
            }
            for (int i = 0; i < resources.availiableEvents.Length; ++i)
            {
                resources.availiableEvents[i].DisposeDependEventsList();
            }

            foreach (var camPtr in PipelineCamera.CameraSearchDict)
            {
                PipelineCamera cam = MUnsafeUtility.GetObject <PipelineCamera>((void *)camPtr.value);
                if (cam.allDatas.isCreated)
                {
                    foreach (var i in cam.allDatas)
                    {
                        IPerCameraData data = ((IPerCameraData)MUnsafeUtility.GetHookedObject(i.value));
                        data.DisposeProperty();
                        MUnsafeUtility.RemoveHookedObject(i.value);
                    }
                    cam.allDatas.Dispose();
                }
            }
            if (motionVectorMatricesBuffer != null)
            {
                motionVectorMatricesBuffer.Dispose();
            }
            MotionVectorDrawer.Dispose();
        }
Пример #2
0
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);
            if (current == this)
            {
                current = null;
            }
            iRunnableObjects.Dispose();
            CustomDrawRequest.Dispose();
            if (m_afterFrameBuffer != null)
            {
                m_afterFrameBuffer.Dispose();
                m_afterFrameBuffer = null;
            }
            if (m_beforeFrameBuffer != null)
            {
                m_beforeFrameBuffer.Dispose();
                m_beforeFrameBuffer = null;
            }

            try
            {
                eventsGuideBook.Dispose();
                waitReleaseRT.Dispose();
            }
            catch { }
            SceneController.Dispose(resources);
            resources.loadingThread.Dispose();
            data.buffer.Dispose();
            var allEvents = resources.allEvents;

            for (int i = 0; i < resources.availiableEvents.Length; ++i)
            {
                resources.availiableEvents[i].DisposeEvent();
            }
            for (int i = 0; i < resources.availiableEvents.Length; ++i)
            {
                resources.availiableEvents[i].DisposeDependEventsList();
            }

            foreach (var cam in PipelineCamera.allCameras)
            {
                var values = cam.allDatas.Values;
                foreach (var j in values)
                {
                    j.DisposeProperty();
                }
                cam.allDatas.Clear();
            }

            if (motionVectorMatricesBuffer != null)
            {
                motionVectorMatricesBuffer.Dispose();
            }
            MotionVectorDrawer.Dispose();
        }