Пример #1
0
    void Update()
    {
        float musicTime = music.time;

        if (musicTime > 103 && !resultLoaded)           //103
        {
            resultLoaded = true;
            ScreenFadeManager.Instance.FadeIn(fadeParam.time, fadeParam.color,
                                              delegate {
                Debug.Log("Fade In OK");
                SceneManager.LoadScene("Result");
                iTween.tweens.Clear();
                // メインに遷移後すぐにFadeOutを完了させる
                ScreenFadeManager.Instance.FadeOut(0.01f, new Color(1.0f, 1.0f, 1.0f), delegate { Debug.Log("OK"); });
            });

            return;
        }

        foreach (var motionOrder in motionOrders)
        {
            if (!motionOrder.hasUsed)
            {
                if (motionOrder.startTimePoint <= musicTime)
                {
                    // DEBUG
                    Debug.Log("<color=green>" + motionOrder.motionOrderObject.name + "</color> : " + musicTime);
                    string str = "";
                    for (int i = 0; i < motionOrder.motionOrderObject.order.Count; i++)
                    {
                        str = str + motionOrder.motionOrderObject.order[i] + ", ";
                    }
                    Debug.Log(str);

                    motionOrder.hasUsed = true;
                    currentMotionOrder  = motionOrder.motionOrderObject;
                    StartNextDemo();
                    StartNextAction();                          //同時並行で入力も受け付ける仕様に変更
                }
            }
        }
    }
Пример #2
0
    void Update()
    {
        float musicTime = music.time;

        if (musicTime > 103 && !resultLoaded) {	//103
            resultLoaded = true;
            ScreenFadeManager.Instance.FadeIn(fadeParam.time, fadeParam.color,
                delegate {
                    Debug.Log("Fade In OK");
                    SceneManager.LoadScene("Result");
                    iTween.tweens.Clear();
                    // メインに遷移後すぐにFadeOutを完了させる
                    ScreenFadeManager.Instance.FadeOut(0.01f, new Color(1.0f, 1.0f, 1.0f), delegate { Debug.Log("OK"); });
                });

            return;
        }

        foreach (var motionOrder in motionOrders) {
            if (! motionOrder.hasUsed) {
                if (motionOrder.startTimePoint <= musicTime) {
                    // DEBUG
                    Debug.Log ("<color=green>" + motionOrder.motionOrderObject.name + "</color> : " + musicTime);
                    string str = "";
                    for (int i = 0; i< motionOrder.motionOrderObject.order.Count; i++){
                        str = str + motionOrder.motionOrderObject.order[i] + ", ";
                    }
                    Debug.Log(str);

                    motionOrder.hasUsed = true;
                    currentMotionOrder = motionOrder.motionOrderObject;
                    StartNextDemo ();
                    StartNextAction ();	//同時並行で入力も受け付ける仕様に変更
                }
            }
        }
    }