Пример #1
0
        internal PointerRoutedEventArgs(MotionEvent nativeEvent, int pointerIndex, UIElement originalSource, UIElement receiver) : this()
        {
            _nativeEvent  = nativeEvent;
            _pointerIndex = pointerIndex;
            _receiver     = receiver;

            // Here we assume that usually pointerId is 'PointerIndexShift' bits long (8 bits / 255 ids),
            // and that usually the deviceId is [0, something_not_too_big_hopefully_less_than_0x00ffffff].
            // If deviceId is greater than 0x00ffffff, we might have a conflict but only in case of multi touch
            // and with a high variation of deviceId. We assume that's safe enough.
            // Note: Make sure to use the GetPointerId in order to make sure to keep the same id while: down_1 / down_2 / up_1 / up_2
            //		 otherwise up_2 will be with the id of 1
            var pointerId            = ((uint)nativeEvent.GetPointerId(pointerIndex) & _pointerIdsCount) << _pointerIdsShift | (uint)nativeEvent.DeviceId;
            var nativePointerAction  = nativeEvent.Action;
            var nativePointerButtons = nativeEvent.ButtonState;
            var nativePointerType    = nativeEvent.GetToolType(_pointerIndex);
            var pointerType          = nativePointerType.ToPointerDeviceType();
            var isInContact          = IsInContact(nativeEvent, (PointerDeviceType)pointerType, nativePointerAction, nativePointerButtons);
            var keys = nativeEvent.MetaState.ToVirtualKeyModifiers();

            FrameId        = (uint)_nativeEvent.EventTime;
            Pointer        = new Pointer(pointerId, (PointerDeviceType)pointerType, isInContact, isInRange: true);
            KeyModifiers   = keys;
            OriginalSource = originalSource;

            _properties = GetProperties(nativePointerType, nativePointerAction, nativePointerButtons);             // Last: we need the Pointer property to be set!
        }
Пример #2
0
        private PointerPointProperties GetProperties()
        {
            var props = new PointerPointProperties
            {
                IsPrimary = true,
                IsInRange = Pointer.IsInRange
            };

            var type    = _nativeEvent.GetToolType(_pointerIndex);
            var action  = _nativeEvent.Action;
            var isDown  = action.HasFlag(MotionEventActions.Down) || action.HasFlag(MotionEventActions.PointerDown);
            var isUp    = action.HasFlag(MotionEventActions.Up) || action.HasFlag(MotionEventActions.PointerUp);
            var updates = _none;

            switch (type)
            {
            case MotionEventToolType.Finger:
                props.IsLeftButtonPressed = Pointer.IsInContact;
                updates = isDown ? _fingerDownUpdates : isUp ? _fingerUpUpdates : _none;
                break;

            case MotionEventToolType.Mouse:
                props.IsLeftButtonPressed   = _nativeEvent.IsButtonPressed(MotionEventButtonState.Primary);
                props.IsMiddleButtonPressed = _nativeEvent.IsButtonPressed(MotionEventButtonState.Tertiary);
                props.IsRightButtonPressed  = _nativeEvent.IsButtonPressed(MotionEventButtonState.Secondary);
                updates = isDown ? _mouseDownUpdates : isUp ? _mouseUpUpdates : _none;
                break;

            case MotionEventToolType.Stylus:
                props.IsBarrelButtonPressed = _nativeEvent.IsButtonPressed(MotionEventButtonState.StylusPrimary);
                props.IsLeftButtonPressed   = Pointer.IsInContact && !props.IsBarrelButtonPressed;
                break;

            case MotionEventToolType.Eraser:
                props.IsEraser = true;
                break;

            case MotionEventToolType.Unknown:                     // used by Xamarin.UITest
                props.IsLeftButtonPressed = true;
                break;

            default:
                break;
            }

            if (Android.OS.Build.VERSION.SdkInt >= BuildVersionCodes.M &&          // ActionButton was introduced with API 23 (https://developer.android.com/reference/android/view/MotionEvent.html#getActionButton())
                updates.TryGetValue(_nativeEvent.ActionButton, out var update))
            {
                props.PointerUpdateKind = update;
            }

            return(props);
        }
Пример #3
0
        private PointerPointProperties GetProperties()
        {
            var props = new PointerPointProperties
            {
                IsPrimary = true,
                IsInRange = Pointer.IsInRange
            };

            var type    = _nativeEvent.GetToolType(_nativeEvent.ActionIndex);
            var action  = _nativeEvent.Action;
            var isDown  = action.HasFlag(MotionEventActions.Down) || action.HasFlag(MotionEventActions.PointerDown);
            var isUp    = action.HasFlag(MotionEventActions.Up) || action.HasFlag(MotionEventActions.PointerUp);
            var updates = _none;

            switch (type)
            {
            case MotionEventToolType.Finger:
                props.IsLeftButtonPressed = Pointer.IsInContact;
                updates = isDown ? _fingerDownUpdates : isUp ? _fingerUpUpdates : _none;
                break;

            case MotionEventToolType.Mouse:
                props.IsLeftButtonPressed   = _nativeEvent.IsButtonPressed(MotionEventButtonState.Primary);
                props.IsMiddleButtonPressed = _nativeEvent.IsButtonPressed(MotionEventButtonState.Tertiary);
                props.IsRightButtonPressed  = _nativeEvent.IsButtonPressed(MotionEventButtonState.Secondary);
                updates = isDown ? _mouseDownUpdates : isUp ? _mouseUpUpdates : _none;
                break;

            case MotionEventToolType.Stylus:
                props.IsBarrelButtonPressed = _nativeEvent.IsButtonPressed(MotionEventButtonState.StylusPrimary);
                props.IsLeftButtonPressed   = Pointer.IsInContact && !props.IsBarrelButtonPressed;
                break;

            case MotionEventToolType.Eraser:
                props.IsEraser = true;
                break;

            case MotionEventToolType.Unknown:                     // used by Xamarin.UITest
                props.IsLeftButtonPressed = true;
                break;

            default:
                break;
            }

            if (updates.TryGetValue(_nativeEvent.ActionButton, out var update))
            {
                props.PointerUpdateKind = update;
            }

            return(props);
        }
Пример #4
0
        internal PointerRoutedEventArgs(MotionEvent nativeEvent, UIElement originalSource, UIElement receiver) : this()
        {
            _nativeEvent = nativeEvent;
            _receiver    = receiver;

            var pointerId   = (uint)nativeEvent.DeviceId;           // The nativeEvent.GetPointerId(**) almost always returns 0
            var type        = nativeEvent.GetToolType(nativeEvent.ActionIndex).ToPointerDeviceType();
            var isInContact = IsInContact(type, nativeEvent);
            var keys        = nativeEvent.MetaState.ToVirtualKeyModifiers();

            FrameId           = (uint)_nativeEvent.EventTime;
            Pointer           = new Pointer(pointerId, type, isInContact, isInRange: true);
            KeyModifiers      = keys;
            OriginalSource    = originalSource;
            CanBubbleNatively = true;
        }
Пример #5
0
            bool OnTouchOrHoverEvent(MotionEvent e, bool isTouch)
            {
                MotionEventButtonState buttonState    = e.ButtonState;
                MotionEventButtonState pressedButtons = buttonState & ~mOldButtonState;

                mOldButtonState = buttonState;

                if ((pressedButtons & MotionEventButtonState.Secondary) != 0)
                {
                    // Advance color when the right mouse button or first stylus button
                    // is pressed.
                    AdvanceColor();
                }

                PaintMode mode;

                if ((buttonState & MotionEventButtonState.Tertiary) != 0)
                {
                    // Splat paint when the middle mouse button or second stylus button is pressed.
                    mode = PaintMode.Splat;
                }
                else if (isTouch || (buttonState & MotionEventButtonState.Primary) != 0)
                {
                    // Draw paint when touching or if the primary button is pressed.
                    mode = PaintMode.Draw;
                }
                else
                {
                    // Otherwise, do not paint anything.
                    return(false);
                }

                MotionEventActions action = e.ActionMasked;

                if (action == MotionEventActions.Down || action == MotionEventActions.Move ||
                    action == MotionEventActions.HoverMove)
                {
                    int N = e.HistorySize;
                    int P = e.PointerCount;
                    for (int i = 0; i < N; i++)
                    {
                        for (int j = 0; j < P; j++)
                        {
                            Paint(GetPaintModeForTool(e.GetToolType(j), mode),
                                  e.GetHistoricalX(j, i),
                                  e.GetHistoricalY(j, i),
                                  e.GetHistoricalPressure(j, i),
                                  e.GetHistoricalTouchMajor(j, i),
                                  e.GetHistoricalTouchMinor(j, i),
                                  e.GetHistoricalOrientation(j, i),
                                  e.GetHistoricalAxisValue(Axis.Distance, j, i),
                                  e.GetHistoricalAxisValue(Axis.Tilt, j, i));
                        }
                    }
                    for (int j = 0; j < P; j++)
                    {
                        Paint(GetPaintModeForTool(e.GetToolType(j), mode),
                              e.GetX(j),
                              e.GetY(j),
                              e.GetPressure(j),
                              e.GetTouchMajor(j),
                              e.GetTouchMinor(j),
                              e.GetOrientation(j),
                              e.GetAxisValue(Axis.Distance, j),
                              e.GetAxisValue(Axis.Tilt, j));
                    }
                    mCurX = e.GetX();
                    mCurY = e.GetY();
                }
                return(true);
            }