/// <summary> /// 设置摄像机效果时间 /// </summary> private void SetCameraEffectTime(int iTag) { if (m_CameraEffectTimeList == null) { return; } if (MobileHardwareInfo.Instance.HardwareLevel != Games.GlobeDefine.GameDefine_Globe.HardwardLevel.LEVEL_HIGH) { return; } if (m_CameraEffectTimeList.ContainsKey(iTag)) { CameraEffectTime effectTime = m_CameraEffectTimeList[iTag]; m_BlurBeginTime = effectTime.BeginTime; m_BlurEndTime = effectTime.EndTime; } else { m_BlurBeginTime = m_BlurEndTime = 0.0f; } if (ScCameraGameObjects.Length > iTag) { if (ScCameraGameObjects[iTag] != null) { m_CurMotionBlur = ScCameraGameObjects[iTag].GetComponent <MotionBlur>(); } } }
// Update is called once per frame void Update() { visionBlur = GameObject.Find("Main Camera").GetComponent <MotionBlur>(); visionBlur.blurAmount = 0.01f * player.currentSanity; sanityView = new Color(1, 0, 0, 0.01f * player.currentSanity); GameObject.Find("SanityCanvas").transform.GetChild(0).GetComponent <Image> ().color = sanityView; }
public int GrayscaleRange = 0; //Targeted reset for Grayscaling (-100 Gray, 0 Normal, 100 Super Saturated) void Start() { #region Vignette Init Vig = ScriptableObject.CreateInstance <Vignette>(); Vig.enabled.Override(true); Vig.intensity.Override(.45f); #endregion #region ColorGrading Init ColorG = ScriptableObject.CreateInstance <ColorGrading>(); ColorG.enabled.Override(true); if (GrayScale) { ColorG.saturation.Override(-100f); } ColorG.postExposure.overrideState = true; #endregion #region DepthOfField Init DOF = ScriptableObject.CreateInstance <DepthOfField>(); DOF.enabled.Override(true); DOF.focusDistance.Override(5f); #endregion #region MotionBlur Init Blur = ScriptableObject.CreateInstance <MotionBlur>(); Blur.enabled.Override(true); #endregion #region Volume Init Volume = PostProcessManager.instance.QuickVolume(gameObject.layer, 100f, Vig, ColorG, DOF, Blur); #endregion }
// Use this for initialization void Start() { // アタッチされてないなら代入する if (Vignette == null) { Vignette = GetComponent <VignetteAndChromaticAberration>(); } if (MotionsBlur == null) { MotionsBlur = GetComponent <MotionBlur>(); } // けーコンフィグの宣言 hKeyConfigSettings hk = new hKeyConfigSettings(); hk.Init(); // 視差効果がオンになっているか //print(hKeyConfigSettings.ParallaxEffect); if (false == hKeyConfigSettings.ParallaxEffect) { GetComponent <VignetteAndChromaticAberration>().enabled = false; GetComponent <MotionBlur>().enabled = false; } if (Player == null) { Player = GameObject.Find("Player"); } }
void Start () { offset = transform.position; _grayscaleComponent = GetComponent<Grayscale>(); _blurComponent = GetComponent<MotionBlur> (); _blurComponent.enabled = false; _grayscaleComponent.enabled = true; }
// Use this for initialization void Start() { motionBlurFilter = Camera.main.GetComponent <MotionBlur>(); fisheye = Camera.main.GetComponent <Fisheye>(); depthOfField = Camera.main.GetComponent <DepthOfField>(); spaceshipController = GetComponent <SpaceshipController>(); }
// Use this for initialization void Start() { vel = new Vector3(); rb = GetComponent <Rigidbody> (); controller = GetComponent <CharacterController> (); camera = GetComponentInChildren <Camera> (); colorCorrection = camera.GetComponent <ColorCorrectionCurves> (); motionBlur = camera.GetComponent <MotionBlur> (); audioSource = GetComponent <AudioSource> (); if (musicObj != null) { musicSource = musicObj.GetComponent <AudioSource> (); } toFloor = new Ray(transform.position, -1 * transform.up); Physics.Raycast(toFloor, out hitInfo); targetHeight = hitInfo.distance; isGhost = false; //NPC = GameObject.FindGameObjectWithTag ("NPC"); NPCs = GameObject.FindGameObjectsWithTag("NPC"); testShot = new Ray(new Vector3(-1, 1, -3), Vector3.right); curState = state.WALKING; playerReticle = playerUI.transform.FindChild("Reticle").GetComponent <Image>(); if (reverbZone != null) { reverbZoneSource = reverbZone.GetComponent <AudioReverbZone> (); } }
void Awake() { audioSource = GetComponent <AudioSource>(); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); grayscale = GetComponentInChildren <Grayscale>(true); motionblur = GetComponentInChildren <MotionBlur>(true); }
// Use this for initialization void Start() { distanceExorcist = 1000f; //Debug.Log(distanceExorcist); timerOn = false; motionScript = playerCam.GetComponent <MotionBlur>(); }
IEnumerator OnNewGame() { yield return(new WaitForSeconds(3)); AudioReverbFilter arf = GetComponent <AudioReverbFilter> (); if (arf) { arf.enabled = true; } MotionBlur mb = GetComponent <MotionBlur> (); if (mb) { mb.enabled = true; } for (float t = 0; t <= 4; t += Time.deltaTime) { // Gradually strengthen reverb filter. if (arf) { arf.decayTime = Mathf.Lerp(0, 20, t / 4); } yield return(null); } }
private void Awake() { if (Instance == null) { Instance = this; } //init if (cameraShake.camera) { mainCamera = cameraShake.camera; } else { mainCamera = GetComponentInChildren <CinemachineVirtualCamera>(); } noise = mainCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); radialBlurIsOpen = false; motionVectorIsOpen = false; PPP = GetComponent <PostProcessVolume>().sharedProfile; motionBlurSetting = PPP.GetSetting <MotionBlur>(); RadialBlurSetting = PPP.GetSetting <RadialBlur>(); HitEffectSetting = PPP.GetSetting <Vignette>(); }
protected override void Awake() { if (!postProcessingProfile.TryGet <MotionBlur>(out mb)) //Try to get the setting override { mb = postProcessingProfile.Add <MotionBlur>(true); //Create one if it can't be found } base.Awake(); }
private void AddCameraMotionBlur() { MotionBlur mb = uiCamera.gameObject.AddComponent <MotionBlur>(); mb.motionBlurShader = Shader.Find("Custom/Motion Blur"); mb.blurAmount = 0.9f; EventManager.Instance.Send(new BlurSwitchEvent("close")); }
void Start() { //mBlur = Camera.main.gameObject.GetComponent<MotionBlur> (); //sManager = Camera.main.gameObject.GetComponent<Scare_Manager> (); mBlur = GameObject.FindWithTag("MainCamera").GetComponent <MotionBlur> (); sManager = GameObject.FindWithTag("MainCamera").GetComponent <Scare_Manager> (); mBlur.enabled = false; }
private static void LoadDefaults() { resolution = Screen.currentResolution; fullscreen = Screen.fullScreen; antialiasing = Antialiasing.Ultra; shadows = Shadows.High; bloom = Bloom.High; motionBlur = MotionBlur.High; }
void Start() { motionBlur = GameOver.MotionBlur; MB = PPP.GetSetting <MotionBlur>(); MB.shutterAngle.value = motionBlur; PPP.GetSetting <MotionBlur>().shutterAngle = MB.shutterAngle; mouseSpeed = GameOver.MouseSens; Cursor.lockState = CursorLockMode.Locked; }
// Use this for initialization void Start() { m_tiltMin = -m_tiltMin; m_panMin = -m_panMin; m_startTilt = transform.rotation.eulerAngles.x; m_startPan = transform.rotation.eulerAngles.y; if (m_player == null) { m_player = GameObject.FindGameObjectWithTag("Player"); if (m_player == null) { Debug.Log("m_player not found!"); } else { m_playerRB = m_player.GetComponent <Rigidbody>(); if (m_playerRB == null) { Debug.Log("m_playerRB not found!"); } m_playerController = m_player.GetComponent <PlayerController>(); if (m_playerController == null) { Debug.Log("m_playerController not found!"); } } } else { m_playerRB = m_player.GetComponent <Rigidbody>(); if (m_playerRB == null) { Debug.Log("m_playerRB not found!"); } m_playerController = m_player.GetComponent <PlayerController>(); if (m_playerController == null) { Debug.Log("m_playerController not found!"); } } m_motionBlur = GetComponentInChildren <MotionBlur>(); if (m_motionBlur == null) { Debug.Log("m_motionBlur not found!"); } m_radialBlur = GetComponent <CameraSpeedBlur>(); if (m_radialBlur == null) { Debug.Log("m_radialBlur not found!"); } }
// Use this for initialization void Start() { playerHand = GetComponent <playerRh1>(); testlevgen = Component.FindObjectOfType <TestLevelGen>(); col = GetComponentInChildren <ColorCorrectionCurves>(); flashLight = GetComponentInChildren <Light>(); mo = GetComponentInChildren <MotionBlur>(); cam = Camera.main; }
void Start() { cam = GetComponentInChildren<Camera>(); blur = GetComponentInChildren<MotionBlur>(); Vector3 angles = transform.eulerAngles; x = angles.y; y = angles.x; }
void Start() { m_Blur = ScriptableObject.CreateInstance <MotionBlur>(); m_Blur.enabled.Override(true); m_Blur.shutterAngle.Override(300); m_Blur.sampleCount.Override(10); m_Volume = PostProcessManager.instance.QuickVolume(gameObject.layer, 100f, m_Blur); }
void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "HurtsPlayer") { noise = Camera.main.GetComponent<NoiseAndGrain>() as NoiseAndGrain; vignetting = Camera.main.GetComponent<Vignetting>() as Vignetting; lowPass = Camera.main.GetComponent<AudioLowPassFilter>() as AudioLowPassFilter; motionBlur = Camera.main.GetComponent<MotionBlur>() as MotionBlur; timer = effectDuration; } }
// Use this for initialization void Start() { if (!networkView.isMine) { enabled = false; return; } mb = Camera.main.GetComponent <MotionBlur>(); df = Camera.main.GetComponent <DepthOfField34>(); }
private void MotionBlurToolStripMenuItem_Click(object sender, EventArgs e) { var bm = new Bitmap(pictureBox1.Image); old_image = image; image = bm; Filters filter = new MotionBlur(5); backgroundWorker1.RunWorkerAsync(filter); }
void Start() { cam = GetComponentInChildren <Camera>(); blur = GetComponentInChildren <MotionBlur>(); Vector3 angles = transform.eulerAngles; x = angles.y; y = angles.x; }
// Use this for initialization void Start() { //obtengo el efecto de la camara blur = Camera.main.GetComponent <MotionBlur>(); //cantidad de blur, valores entre 0 y 1 blur.blurAmount = 0; instance = this; }
static MotionBlurDef() { if (motionBlurEffect == null) { motionBlurEffect = Util.GetComponentVar <MotionBlur, MotionBlurDef>(motionBlurEffect); } extraBlur = false; blurAmount = 0.8f; }
internal void InitializeProfiles() { if (!SettingValues.profile.TryGetSettings(out chromaticAberrationLayer)) { chromaticAberrationLayer = SettingValues.profile.AddSettings <ChromaticAberration>(); } if (!SettingValues.profile.TryGetSettings(out grainLayer)) { grainLayer = SettingValues.profile.AddSettings <Grain>(); } if (!SettingValues.profile.TryGetSettings(out ambientOcclusionLayer)) { ambientOcclusionLayer = SettingValues.profile.AddSettings <AmbientOcclusion>(); } if (!SettingValues.profile.TryGetSettings(out autoExposureLayer)) { autoExposureLayer = SettingValues.profile.AddSettings <AutoExposure>(); } if (!SettingValues.profile.TryGetSettings(out bloomLayer)) { bloomLayer = SettingValues.profile.AddSettings <Bloom>(); } if (!SettingValues.profile.TryGetSettings(out colorGradingLayer)) { colorGradingLayer = SettingValues.profile.AddSettings <ColorGrading>(); } if (!SettingValues.profile.TryGetSettings(out depthOfFieldLayer)) { depthOfFieldLayer = SettingValues.profile.AddSettings <DepthOfField>(); } if (!SettingValues.profile.TryGetSettings(out screenSpaceReflectionsLayer)) { screenSpaceReflectionsLayer = SettingValues.profile.AddSettings <ScreenSpaceReflections>(); } if (!SettingValues.profile.TryGetSettings(out vignetteLayer)) { vignetteLayer = SettingValues.profile.AddSettings <Vignette>(); } if (!SettingValues.profile.TryGetSettings(out motionBlurLayer)) { motionBlurLayer = SettingValues.profile.AddSettings <MotionBlur>(); motionBlurLayer.enabled.value = false; } depthOfFieldLayer.enabled.value = false; // Make people use Depth of Field Manually }
// Use this for initialization void Start() { motionBlur = this.GetComponent<MotionBlur>(); noiseEffect = this.GetComponent<NoiseEffect>(); PlayerMovement.Instance.RewindBegin += () => { applyEffects(); }; PlayerMovement.Instance.RewindEnd += () => { removeEffects(); }; }
void Start() { //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. GameObject h = GameObject.Find ("Sihir"); health = h.GetComponent<Hpsih> (); GameObject m = GameObject.Find ("RealCamera"); mb = m.GetComponent<MotionBlur> (); }
// Use this for initialization void Start() { v = GetComponent <Vortex>(); v.enabled = false; mb = GetComponent <MotionBlur>(); mb.enabled = false; ss = GetComponent <SunShafts>(); p = GameObject.FindGameObjectWithTag("Player").GetComponent <Character>(); }
// Use this for initialization void Start() { StartCoroutine(FadeOut()); destroyed = false; nailCounter = 30; NailText.text = " Screws: " + nailCounter; Cursor.visible = false; nitrousCounter = 100f; Player = GameObject.FindGameObjectWithTag("Player").GetComponent <AircraftVisual>(); Sepia = this.GetComponent <SepiaTone>(); MotionBlur = this.GetComponent <MotionBlur>(); }
void Awake() { anim = GetComponent <Animator>(); blur = GetComponent <BlurOptimized>(); glitch = GetComponent <VideoGlitchSpectrumOffset>(); motionBlur = GetComponent <MotionBlur>(); noise = GetComponent <NoiseAndGrain>(); grayScale = GetComponent <Grayscale>(); maxHorizontalDistance = 1 - leftViewportLimit - (1 - rightViewportLimit); maxVerticalDistance = 1 - bottomViewportLimit - (1 - topViewportLimit); }
void Start() { _Instance = this; camPosEvent = BikeCamEvent.Null; NetworkServerScript = NetworkServerNet.GetInstance(); if (mMotionBlur == null) { Debug.LogWarning("mMotionBlur is null"); } BlurEffectScript.enabled = false; float[] distances = new float[32]; for (int i = 0; i < 32; i++) { distances[i] = 400f; } distances[9] = 260; distances[15] = 100; distances[18] = 600; distances[19] = 50; distances[13] = 250; distances[20] = 50; distances[21] = 250; camera.layerCullDistances = distances; Random.seed = (int)(Time.realtimeSinceStartup * 100000f); RainObj.SetActive(false); if (NetworkServerScript != null && !NetworkServerScript.GetIsServer()) { Invoke("callBackgroundAudio", 3.5f); } mCamTran = transform; Screen.showCursor = false; smoothVal = mSmooth * 0.015f; //smoothValTmp = smoothVal; if (mBike != null) { mBikePlayer = mBike; } mMotionBlur = gameObject.GetComponent <MotionBlur>(); // if(mMotionBlur == null) // { // ScreenLog.Log("BikeCamera::Start -> mMotionBlur is null!"); // } }
public void PunchShake(Vector2 punchDirection, float hardness, float time, bool motionB) { punchDirection = (punchDirection / 10) * hardness; iTween.PunchPosition(Camera.main.gameObject, punchDirection, time); if (motionB) { MotionBlur motionBlur = Camera.main.GetComponent <MotionBlur>(); motionBlur.blurAmount = .8f; motionBlur.Invoke("StopBlur", .2f); } Global.GameElements.AddShakiness(50 * hardness); }
/// <summary> /// Call this once to initialise the renderer /// </summary> public virtual void Initialize(HostInterface CurrentHost, BaseOptions CurrentOptions) { currentHost = CurrentHost; currentOptions = CurrentOptions; Background = new Background(this); Fog = new Fog(); OpenGlString = new OpenGlString(this); TextureManager = new TextureManager(currentHost); Cube = new Cube(this); Rectangle = new Rectangle(this); Loading = new Loading(this); Keys = new Keys(this); MotionBlur = new MotionBlur(this); StaticObjectStates = new List <ObjectState>(); DynamicObjectStates = new List <ObjectState>(); VisibleObjects = new VisibleObjectLibrary(currentHost, Camera, currentOptions, this); try { DefaultShader = new Shader("default", "default", true); DefaultShader.Activate(); DefaultShader.Deactivate(); } catch { CurrentHost.AddMessage(MessageType.Error, false, "Initialising the default shaders failed- Falling back to legacy openGL."); CurrentOptions.IsUseNewRenderer = false; } GL.ClearColor(0.67f, 0.67f, 0.67f, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); SetBlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.Hint(HintTarget.FogHint, HintMode.Fastest); GL.Hint(HintTarget.LineSmoothHint, HintMode.Fastest); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Fastest); GL.Hint(HintTarget.PointSmoothHint, HintMode.Fastest); GL.Hint(HintTarget.PolygonSmoothHint, HintMode.Fastest); GL.Hint(HintTarget.GenerateMipmapHint, HintMode.Nicest); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Front); GL.Disable(EnableCap.Texture2D); GL.Disable(EnableCap.Dither); GL.Disable(EnableCap.Lighting); GL.Disable(EnableCap.Fog); GL.Fog(FogParameter.FogMode, (int)FogMode.Linear); }
private void renderMotionBlurSettings() { MotionBlur mb = TexturesUnlimitedFXLoader.INSTANCE.CurrentProfile.GetSettingsFor <MotionBlur>(); bool enabled = mb != null && mb.enabled; bool showProps = AddEffectHeader("Motion Blur", mb); if (enabled && showProps) { AddFloatParameter("Shutter Angle", mb.shutterAngle, 0f, 360f); AddIntParameter("Sample Count", mb.sampleCount, 4, 32); } GUILayout.BeginHorizontal(); GUILayout.Label("---------------------------------------"); GUILayout.EndHorizontal(); }
void Start() { camera = GetComponent<Camera>(); bloom = GetComponent<BloomOptimized>(); motionBlur = GetComponent<MotionBlur>(); grayscale = GetComponent<Grayscale>(); bloom.enabled = false; motionBlur.enabled = false; isInThePast = false; difference = normalRoom.transform.position - pastRoom.transform.position; pastMusicSource.volume = 0; player = GameObject.FindGameObjectWithTag("Player"); if (player == null) throw new UnassignedReferenceException("No player found."); }
// Use this for initialization void Start () { motionblur = GetComponent<MotionBlur>(); }
void Start() { motionBlur = Camera.main.GetComponent<MotionBlur>(); twirl = Camera.main.GetComponent<Twirl>(); fisheye = Camera.main.GetComponent<Fisheye>(); vignette = Camera.main.GetComponent<VignetteAndChromaticAberration>(); noise = Camera.main.GetComponent<NoiseAndGrain>(); motionBlur.enabled = false; twirl.enabled = false; fisheye.enabled = false; vignette.enabled = false; noise.enabled = false; }
public MotionBlur2D(MotionBlur b, SpriteRenderer sr) : base(b) { m_rSpriteRenderer = sr; }
void Start () { blur = Camera.main.GetComponent<MotionBlur> (); }
void Start() { instance = this; motionBlur = GetComponent<MotionBlur>(); }
public MotionBlur3D(MotionBlur b, MeshFilter mf) : base(b) { m_rMeshFilter = mf; }
IEnumerator sober(MotionBlur mBlur) { yield return new WaitForSeconds(5); if (!dead) mBlur.enabled = false; timesDrunk--; }
void Start() { Tripping = new float[6]; Health = GetComponent<Health> (); if (GetComponent<Mana>()) { Mana = GetComponent<Mana>(); } if (GetComponentInChildren<MotionBlur> ()) { blur = GetComponentInChildren<MotionBlur>(); LookX = Player.TurnBody; LookY = Player.TurnHead; DrunkEndTime = Drunk.x; } }
// Use this for initialization void Start() { layerMask = (1 << LayerMask.NameToLayer("Wall")) | (1 << LayerMask.NameToLayer("LevelObject")); capteur = new Ray(Vector3.zero, Vector3.zero); speed = basicSpeed; actualMana = maxMana; manabar.transform.gameObject.SetActive(true); mb = cameraPlayer.GetComponentInChildren<MotionBlur>(); cameraRotation = new GameObject[4]; for(int i=1; i<5; i++) { cameraRotation[i-1] = cameraPlayer.transform.FindChild("Position" + i).gameObject; } realCamera = cameraPlayer.transform.FindChild("CameraRotate").gameObject; positionSelected = 0; keyInput = InputManager.instance.getDirectionNow(); if(keyInput == KeyCode.UpArrow){ transform.eulerAngles = up; }else if(keyInput == KeyCode.DownArrow){ transform.eulerAngles = down; }else if(keyInput == KeyCode.RightArrow){ transform.eulerAngles = right; }else if(keyInput == KeyCode.LeftArrow){ transform.eulerAngles = left; } }
void Start () { blur = Camera.main.GetComponent<MotionBlur> (); blur.blurAmount = bulrAmount; blur.extraBlur = extraBlur; }
// Use this for initialization void Start() { m_BlurReference = GetComponent<MotionBlur> (); m_BlurReference.blurAmount = zero; }
public MotionBlurBase(MotionBlur b) { m_rMotionBlur = b; }
void Start() { blur = GameObject.Find("Player_Cam").GetComponent<MotionBlur>(); timer = GameObject.FindWithTag("Player").GetComponent<RespawnTimer>(); timeLimit = timer.getTimeLimit(); }
// Use this for initialization void Start() { motionBlurScript = cam.GetComponent ("MotionBlur") as MotionBlur; cameraMotionBlurScript = cam.GetComponent ("CameraMotionBlur") as CameraMotionBlur; }
void Awake() { blur = GetComponent<MotionBlur>(); bloom = GetComponent<Bloom>(); origin = transform.position; posOffset = target.position - origin; }