private void OnMotherImpact(MotherImpactMessage obj)
 {
     var explosion = _motherExplosionQueues.Next();
         explosion.renderer.enabled = true;
         explosion.transform.position = new Vector3(obj.ImpactPosition.x, obj.ImpactPosition.y, transform.position.z);
         explosion.Play();
 }
 private void OnMotherImpact(MotherImpactMessage obj)
 {
     motherHits++;
 }