// Use this for initialization void Start() { transform.gameObject.AddComponent <Funclass>(); transform.GetComponent <Funclass>().action += EventFunclass; transform.GetComponent <Funclass>().GetSum(1, 2); //CallCaluculate(1, 2, fun.GetSum); //CallCaluculate(3, 4, fun.GetMulti); //SayMorning("贝贝", MorningChinese); //SayMorning("bess", MorningEnglish); morning += MorningChinese; morning += MorningEnglish; morning("Bess"); StartCoroutine(sayMorning()); }
public void SayMorning(string n, MorningDelegate morningDelegate) { morningDelegate(n); }