Пример #1
0
        /// <summary>Raised after the game state is updated (≈60 times per second).</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
        {
            this.EnforceSerializer();
            if (!Context.IsWorldReady)
            {
                return;
            }
            if (Game1.player.CurrentItem == null && this.PrevItem != null || Game1.player.CurrentItem != null && !Game1.player.CurrentItem.Equals(this.PrevItem))
            {
                ItemEvents.FireActiveItemChanged(new EventArgsActiveItemChanged(this.PrevItem, Game1.player.CurrentItem));
                this.PrevItem = Game1.player.CurrentItem;
            }

            IModHelperExtensions.PlayerModifierHelper.UpdateTick();
            if (Context.IsPlayerFree)
            {
                Vector2 playerPos = new Vector2(Game1.player.getStandingX() / Game1.tileSize, Game1.player.getStandingY() / Game1.tileSize);
                if (EntoaroxFrameworkMod.LastTouchAction != playerPos)
                {
                    string text = Game1.currentLocation.doesTileHaveProperty((int)playerPos.X, (int)playerPos.Y, "TouchAction", "Back");
                    EntoaroxFrameworkMod.LastTouchAction = playerPos;
                    if (text != null)
                    {
                        string[] split = text.Split(' ');
                        string[] args  = new string[split.Length - 1];
                        Array.Copy(split, 1, args, 0, args.Length);
                        this.ActionInfo = new EventArgsActionTriggered(Game1.player, split[0], args, playerPos);
                        MoreEvents.FireTouchActionTriggered(this.ActionInfo);
                    }
                }
            }
        }
Пример #2
0
        private void GameEvents_UpdateTick(object s, EventArgs e)
        {
            EnforceSerializer();
            if (!Context.IsWorldReady)
            {
                return;
            }
            if ((Game1.player.CurrentItem == null && this.prevItem != null) || (Game1.player.CurrentItem != null && !Game1.player.CurrentItem.Equals(this.prevItem)))
            {
                ItemEvents.FireActiveItemChanged(new EventArgsActiveItemChanged(this.prevItem, Game1.player.CurrentItem));
                this.prevItem = Game1.player.CurrentItem;
            }
            PlayerModifierHelper._UpdateModifiers();
            Vector2 playerPos = new Vector2(Game1.player.getStandingX() / Game1.tileSize, Game1.player.getStandingY() / Game1.tileSize);

            if (LastTouchAction == playerPos)
            {
                return;
            }
            string text = Game1.currentLocation.doesTileHaveProperty((int)playerPos.X, (int)playerPos.Y, "TouchAction", "Back");

            LastTouchAction = playerPos;
            if (text == null)
            {
                return;
            }
            string[] split = (text).Split(' ');
            string[] args  = new string[split.Length - 1];
            Array.Copy(split, 1, args, 0, args.Length);
            this.ActionInfo = new EventArgsActionTriggered(Game1.player, split[0], args, playerPos);
            MoreEvents.FireTouchActionTriggered(this.ActionInfo);
        }
Пример #3
0
 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this.ActionInfo != null && e.ButtonReleased == Buttons.A)
     {
         MoreEvents.FireActionTriggered(this.ActionInfo);
         this.ActionInfo = null;
     }
 }
 /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnButtonReleased(object sender, ButtonReleasedEventArgs e)
 {
     if (this.ActionInfo != null && (e.Button == SButton.ControllerA || e.Button == SButton.MouseRight))
     {
         MoreEvents.FireActionTriggered(this.ActionInfo);
         this.ActionInfo = null;
     }
 }
Пример #5
0
 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this.ActionInfo == null || e.ButtonReleased != Buttons.A)
     {
         return;
     }
     MoreEvents.FireActionTriggered(this.ActionInfo);
     this.ActionInfo = null;
 }
Пример #6
0
 private void ControlEvents_MouseChanged(object sender, EventArgsMouseStateChanged e)
 {
     if (e.NewState.RightButton == ButtonState.Pressed && e.PriorState.RightButton != ButtonState.Pressed)
     {
         CheckForAction();
     }
     if (this.ActionInfo != null && e.NewState.RightButton == ButtonState.Released)
     {
         MoreEvents.FireActionTriggered(this.ActionInfo);
         this.ActionInfo = null;
     }
 }
Пример #7
0
        /*********
        ** Protected methods
        *********/

        /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnButtonReleased(object sender, ButtonReleasedEventArgs e)
        {
            if (e.Button.IsActionButton() && Game1.activeClickableMenu == null && !Game1.player.UsingTool && !Game1.pickingTool && !Game1.menuUp && (!Game1.eventUp || Game1.currentLocation.currentEvent.playerControlSequence) && !Game1.nameSelectUp && Game1.numberOfSelectedItems == -1 && !Game1.fadeToBlack)
            {
                this.ActionInfo = null;
                Vector2 grabTile = new Vector2(Game1.getOldMouseX() + Game1.viewport.X, Game1.getOldMouseY() + Game1.viewport.Y) / Game1.tileSize;
                if (!Utility.tileWithinRadiusOfPlayer((int)grabTile.X, (int)grabTile.Y, 1, Game1.player))
                {
                    grabTile = Game1.player.GetGrabTile();
                }
                Tile          tile          = Game1.currentLocation.map.GetLayer("Buildings").PickTile(new Location((int)grabTile.X * Game1.tileSize, (int)grabTile.Y * Game1.tileSize), Game1.viewport.Size);
                PropertyValue propertyValue = null;
                tile?.Properties.TryGetValue("Action", out propertyValue);
                if (propertyValue != null)
                {
                    string[] split = ((string)propertyValue).Split(' ');
                    string[] args  = new string[split.Length - 1];
                    Array.Copy(split, 1, args, 0, args.Length);
                    MoreEvents.FireActionTriggered(new EventArgsActionTriggered(Game1.player, split[0], args, grabTile));
                }
            }
        }