void Awake() { QualitySettings.vSyncCount = 1; if (!mInstance) { mInstance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); clothesSettings = GetComponent <ClothesSettings>(); enemiesManager = GetComponent <EnemiesManager>(); gameData = GetComponent <GameData>(); gameSettings = GetComponent <GameSettings>(); areasManager = GetComponent <AreasManager>(); musicManager = GetComponent <MusicManager>(); soundManager = GetComponent <SoundManager>(); combosManager = GetComponent <CombosManager>(); specialItems = GetComponent <SpecialItemsManager>(); moodsManager = GetComponent <MoodsManager>(); texts = GetComponent <Texts>(); GetComponent <MusicManager>().Init(); GetComponent <SoundManager>().Init(); moodsManager.Init(); //#if UNITY_ANDROID || UNITY_IPHONE // Handheld.PlayFullScreenMovie(movPath, Color.black, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.AspectFill); //#endif }
void Awake() { QualitySettings.vSyncCount = 1; if (!mInstance) mInstance = this; else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); clothesSettings = GetComponent<ClothesSettings>(); enemiesManager = GetComponent<EnemiesManager>(); gameData = GetComponent<GameData>(); gameSettings = GetComponent<GameSettings>(); areasManager = GetComponent<AreasManager>(); musicManager = GetComponent<MusicManager>(); soundManager = GetComponent<SoundManager>(); combosManager = GetComponent<CombosManager>(); specialItems = GetComponent<SpecialItemsManager>(); moodsManager = GetComponent<MoodsManager>(); texts = GetComponent<Texts>(); GetComponent<MusicManager>().Init(); GetComponent<SoundManager>().Init(); moodsManager.Init(); //#if UNITY_ANDROID || UNITY_IPHONE // Handheld.PlayFullScreenMovie(movPath, Color.black, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.AspectFill); //#endif }