public string method_7() { MoodlightPreset @class = this.method_4(this.CurrentPreset); StringBuilder stringBuilder = new StringBuilder(); if (this.Enabled) { stringBuilder.Append(2); } else { stringBuilder.Append(1); } stringBuilder.Append(","); stringBuilder.Append(this.CurrentPreset); stringBuilder.Append(","); if (@class.BackgroundOnly) { stringBuilder.Append(2); } else { stringBuilder.Append(1); } stringBuilder.Append(","); stringBuilder.Append(@class.ColorCode); stringBuilder.Append(","); stringBuilder.Append(@class.ColorIntensity); return(stringBuilder.ToString()); }
private static void UpdateMoodlight(Session Session, ClientMessage Message) { RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance == null || !Instance.CheckUserRights(Session, true)) { return; } Item Item = Instance.MoodlightItem; if (Item == null) { return; } MoodlightData Data = MoodlightData.GenerateFromFlags(Item.Flags); int PresetId = Message.PopWiredInt32(); MoodlightPreset Preset = null; if (Data.Presets.ContainsKey(PresetId)) { Preset = Data.Presets[PresetId]; } if (Preset == null) { return; } Preset.BackgroundOnly = !Message.PopWiredBoolean(); Preset.ColorCode = UserInputFilter.FilterString(Message.PopString().Trim()); Preset.ColorIntensity = Message.PopWiredInt32(); if (!MoodlightData.IsValidColor(Preset.ColorCode)) { return; } Item.Flags = Data.ToItemFlagData(); Item.DisplayFlags = Data.ToDisplayData(); using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) { Item.SynchronizeDatabase(MySqlClient, true); } Item.BroadcastStateUpdate(Instance); }
public MoodlightPreset method_4(int int_1) { int_1--; MoodlightPreset result; if (this.Presets[int_1] != null) { result = this.Presets[int_1]; } else { result = new MoodlightPreset("#000000", 255, false); } return(result); }
/// <summary> /// Generates the extra data. /// </summary> /// <returns>System.String.</returns> internal string GenerateExtraData() { MoodlightPreset preset = GetPreset(CurrentPreset); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append(Enabled ? 2 : 1); stringBuilder.Append(","); stringBuilder.Append(CurrentPreset); stringBuilder.Append(","); stringBuilder.Append(preset.BackgroundOnly ? 2 : 1); stringBuilder.Append(","); stringBuilder.Append(preset.ColorCode); stringBuilder.Append(","); stringBuilder.Append(preset.ColorIntensity); return(stringBuilder.ToString()); }
public override void Compose(Yupi.Protocol.ISender session, MoodlightData moodlight) { using (ServerMessage message = Pool.GetMessageBuffer(Id)) { message.AppendInteger(moodlight.Presets.Count); message.AppendInteger(moodlight.CurrentPreset.Id); for (int i = 0; i < moodlight.Presets.Count; ++i) { MoodlightPreset preset = moodlight.Presets[i]; message.AppendInteger(i); message.AppendInteger(preset.BackgroundOnly ? 2 : 1); message.AppendString(preset.ColorCode); message.AppendInteger(preset.ColorIntensity); } session.Send(message); } }