// 0 for team 1; 1 for team 2 because indexing // Start is called before the first frame update void Start() { myCol = this.GetComponent <Collider2D>(); resPool = GetComponent <ResourceBag>(); baseStats = GetComponent <PlayerStats>(); TeleportTile[] tels = GetComponentsInChildren <TeleportTile>(); mnm = GameObject.Find("NetworkManager").GetComponent <MonumentalNetworkManager>(); gameSettings = GameObject.FindObjectOfType <GameSettings>(); uiControl = GameObject.FindObjectOfType <UI_Control>(); lastPurchase = Time.time; for (int i = 0; i < tels.Length; i++) { tels[i].teamIndex = teamIndex; } if (isServer) { upgrade1level = 1; upgrade2level = 1; upgrade3level = 1; upgrade4level = 1; upgrade5level = 1; upgrade6level = 1; } monuments = GameObject.FindObjectOfType <Monuments>(); }
// Start is called before the first frame update void Start() { mnm = GameObject.Find("NetworkManager").GetComponent <MonumentalNetworkManager>(); clear(); }
public void SetNetManager(MonumentalNetworkManager m) { mnm = m; }