public void Start() { var lastMonster = Monsters.Last(); var secondMonster = Monsters.Skip(1).First(); var lowHPMonster = Monsters.Where(p => p.HP < 20).First(); var highStrMonster = Monsters.Where(p => p.Strength >= 11).First(); var randomMonster = Monsters.ElementAt(new Random().Next(0, Monsters.Count())); if (Monster == null) { Monster = randomMonster; } Console.WriteLine(); Console.WriteLine("**************** BATTLE ****************"); Console.WriteLine("You've encountered a " + Monster.Name + "! "); while (Hero.HP > 0 && Monster.HP > 0) { Console.WriteLine($"[{Monster.Name}] STR: {Monster.Strength} | DEF: {Monster.Defense} | HP: {Monster.HP} / {Monster.OriginalHP} | SPD: {Monster.Speed}"); Console.WriteLine("What will you do?"); Console.WriteLine("1. Fight *"); if (Hero.Speed > Monster.Speed) { Console.WriteLine("2. Flee"); } var input = Console.ReadLine(); if (input == "1" || input == "") { this.HeroTurn(); } else if (Hero.Speed > Monster.Speed && input == "2") { Flee(); return; } else { Console.WriteLine("" + "Unknown command!"); } } }