void Start() { monster = GameObject.Find("Enemy"); monster_behav = monster.GetComponent <Monster_behavior>(); a_button = GameObject.Find("AttackButton"); att = a_button.GetComponent <AttackButton>(); }
void Start() { M_collision_enabled = monster_area.GetComponent <BoxCollider2D>(); M_collision_enabled.enabled = false; rend = GetComponent <Renderer>(); rend.enabled = true; monster = GameObject.FindGameObjectWithTag("Enemy"); next_t = monster.GetComponent <Monster_behavior>(); attackButton = attack_Button.GetComponent <AttackButton>(); m_status = monster.GetComponent <MonsterStatus>(); m_status.attack = false; }