public void EnemyHit(bool isPlayerOne)
    {
        GameObject field;

        //uses appropriate bubble color
        if (isPlayerOne)
        {
            field = Instantiate(fieldWithMonsterYellow);
        }
        else
        {
            field = Instantiate(fieldWithMonsteRed);
        }

        //add points to player for killing the monster
        ps.AddPoints(isPlayerOne, killPoints);
        //tell monster spawner the monster is dead
        ms.DecreaseMonsterCount();

        //spawns filled field a little above monster so it doesnt get stuck to a platform
        field.transform.position = this.transform.position + new Vector3(0f, 0.1f, 0f);
        Destroy(gameObject);
    }