public void TriggerTrap(Trap trap, MonsterSpawn monster) { Logger.Debug( $"trap._name [{trap._name}] trap.InstanceId [{trap.InstanceId}] trap._skillEffectId [{trap._skillEffectId}] trap._triggerEffectId [{trap._triggerEffectId}]"); NecClient client = _map.ClientLookup.GetByCharacterInstanceId(ownerInstanceId); if (client.Character.IsStealthed()) { uint newState = client.Character.ClearStateBit(0x8); RecvCharaNotifyStateflag charState = new RecvCharaNotifyStateflag(client.Character.InstanceId, newState); _server.Router.Send(client.Map, charState); } int damage = Util.GetRandomNumber(70, 90); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(trap.InstanceId, monster.InstanceId, trap._triggerEffectId, TrapPos, 2, 2); _server.Router.Send(_map, eoTriggerData); float perHp = (((float)monster.Hp.current / (float)monster.Hp.max) * 100); List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(ownerInstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionAttackExec brAttack = new RecvBattleReportActionAttackExec(trap._skillId); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(monster.InstanceId); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(monster.InstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(monster.InstanceId, perHp); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(monster.InstanceId, damage); brList.Add(brStart); //brList.Add(brAttack); brList.Add(brHit); //brList.Add(brPhyHp); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brEnd); _server.Router.Send(_map, brList); if (monster.GetAgroCharacter(ownerInstanceId)) { monster.UpdateHP(-damage); } else { monster.UpdateHP(-damage, _server, true, ownerInstanceId); } }
public void SkillExec() { Vector3 trgCoord = new Vector3(); NpcSpawn npcSpawn = null; MonsterSpawn monsterSpawn = null; Character character = null; float perHp = 0; int damage = Util.GetRandomNumber(70, 90); IInstance target = _server.Instances.GetInstance((uint)_targetInstanceId); switch (target) { case NpcSpawn npc: npcSpawn = npc; Logger.Debug( $"NPCId: {npcSpawn.InstanceId} SerialId: {npcSpawn.Id} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = npcSpawn.X; trgCoord.Y = npcSpawn.Y; trgCoord.Z = npcSpawn.Z; break; case MonsterSpawn monster: monsterSpawn = monster; Logger.Debug( $"MonsterId: {monsterSpawn.InstanceId} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = monsterSpawn.X; trgCoord.Y = monsterSpawn.Y; trgCoord.Z = monsterSpawn.Z; int monsterHP = monsterSpawn.Hp.current; perHp = monsterHP > 0 ? (((float)monsterHP / (float)monsterSpawn.Hp.max) * 100) : 0; if (monsterSpawn.GetAgroCharacter(_client.Character.InstanceId)) { monsterSpawn.UpdateHP(-damage); } else { monsterSpawn.UpdateHP(-damage, _server, true, _client.Character.InstanceId); } break; case Character chara: character = chara; Logger.Debug( $"CharacterId: {character.InstanceId} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = character.X; trgCoord.Y = character.Y; trgCoord.Z = character.Z; break; default: Logger.Error( $"Instance with InstanceId: {target.InstanceId} does not exist. the ground is gettin blasted"); break; } if (!_server.SettingRepository.SkillBase.TryGetValue(_skillId, out SkillBaseSetting skillBaseSetting)) { Logger.Error($"Could not get SkillBaseSetting for skillId : {_skillId}"); return; } List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(_client.Character.InstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionSkillExec brExec = new RecvBattleReportActionSkillExec(_client.Character.skillStartCast); brList.Add(brStart); brList.Add(brExec); brList.Add(brEnd); _server.Router.Send(_client.Map, brList); if (!int.TryParse($"{_skillId}".Substring(1, 6) + 1, out int effectId)) { Logger.Error($"Creating effectId from skillid [{_skillId}]"); } trgCoord.Z += 10; Logger.Debug($"skillid [{_skillId}] effectId [{effectId}]"); RecvDataNotifyEoData eoData = new RecvDataNotifyEoData(InstanceId, _targetInstanceId, effectId, trgCoord, 2, 2); _server.Router.Send(_client.Map, eoData); RecvEoNotifyDisappearSchedule eoDisappear = new RecvEoNotifyDisappearSchedule(InstanceId, 2.0F); _server.Router.Send(_client.Map, eoDisappear); Vector3 _srcCoord = new Vector3(_client.Character.X, _client.Character.Y, _client.Character.Z); Recv8D92 effectMove = new Recv8D92(_srcCoord, trgCoord, InstanceId, _client.Character.skillStartCast, 3000, 2, 2); // ToDo need real velocities _server.Router.Send(_client.Map, effectMove); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(_client.Character.InstanceId, _targetInstanceId, effectId, _srcCoord, 2, 2); _server.Router.Send(_client.Map, eoTriggerData); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(_targetInstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(_targetInstanceId, perHp); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(_targetInstanceId); brList.Add(brStart); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brHit); brList.Add(brEnd); brList.Add(oHpUpdate); _server.Router.Send(_client.Map, brList); }