Пример #1
0
 public bool SkillThreeOnCoolDown(MonsterScript TheMonster)
 {
     if (TheMonster.GetMonsterSKills()[2].GetSkillCurrentCooldown() > 0)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #2
0
    // Update is called once per frame and will check wether to change a monsters turn or not
    void Update()
    {
        if (PlayerMonOneDead && PlayerMonTwoDead && PlayerMonThreeDead)
        {
            BattleStart = false;
            EndGameScreen.SetActive(true);
            BattleUIScreen.SetActive(false);
            DefeatImage.SetActive(true);

            if (EnemyMonOneDead && EnemyMonTwoDead || EnemyMonOneDead && EnemyMonThreeDead || EnemyMonTwoDead && EnemyMonThreeDead)
            {
                EndScreenTitleText.text = "Close Defeat";
            }
            else if (EnemyMonThreeDead || EnemyMonTwoDead || EnemyMonOneDead)
            {
                EndScreenTitleText.text = "Agonising Loss";
            }
            else
            {
                EndScreenTitleText.text = "Humiliating Defeat";
            }
        }
        else if (EnemyMonOneDead && EnemyMonTwoDead && EnemyMonThreeDead)
        {
            BattleStart = false;
            EndGameScreen.SetActive(true);
            BattleUIScreen.SetActive(false);
            VictoryImage.SetActive(true);

            if (PlayerMonOneDead && PlayerMonTwoDead || PlayerMonOneDead && PlayerMonThreeDead || PlayerMonTwoDead && PlayerMonThreeDead)
            {
                EndScreenTitleText.text = "Hard Fought Victory";
            }
            else if (PlayerMonThreeDead || PlayerMonTwoDead || PlayerMonOneDead)
            {
                EndScreenTitleText.text = "Tactical Win";
            }
            else
            {
                EndScreenTitleText.text = "Astonishing Vicotry";
            }
        }


        if (CurrentMonster != null)
        {
            if (BattleStart)
            {
                if (BattleSummary == false)
                {
                    if (!AIBattleUI.ReturnAnimating())
                    {
                        if (CurrentMonster.ReturnMonsterOwner() == "AI")
                        {
                            TheBattleUI.SetEnemyTargets(TargetDecisions.PickEnemyTarget(PlayersMonsters, EnemyMonsters, CurrentMonster.GetMonsterSKills()));

                            if (TheBattleUI.ReturnMonsterTargets().Count > 1)
                            {
                            }
                            else
                            {
                                if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == EnemyMonsters[0].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 0;
                                }
                                else if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == EnemyMonsters[1].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 1;
                                }
                                else if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == EnemyMonsters[2].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 2;
                                }
                                else if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == PlayersMonsters[0].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 0;
                                }
                                else if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == PlayersMonsters[1].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 1;
                                }
                                else if (TheBattleUI.ReturnMonsterTargets()[0].ReturnMonsterName() == PlayersMonsters[2].ReturnMonsterName())
                                {
                                    TargetMonsterNumber = 2;
                                }
                            }


                            AIScript.Execute(AIBattleUI, CurrentMonster);
                        }
                    }
                }
            }
        }

        if (BattleStart)
        {
            UpdateMonsterDeadStat();
        }
    }