//每次玩家点击礼物盒时随机产生奖励 private void OnEnable() { int random = Random.Range(1, 5); //随机从1-4中产生一个整数 string prizeName = ""; //如果玩家还有宠物没有解锁(当前只有三个宠物) toDO 优化数据 if (random >= 4 && GameManager.Instance.playerManager.monsterPetDataList.Count < 3) //宠物蛋 { //获取一个未解锁的宠物蛋ID 1-3 int randomEggNum = Random.Range(1, 4); while (HasThePet(randomEggNum)) { randomEggNum = Random.Range(1, 4); } //初始化宠物数据 MonsterPetData monsterPetData = new MonsterPetData { monsterID = randomEggNum, monsterLevel = 1, remainCookies = 0, remainMilk = 0 }; GameManager.Instance.playerManager.monsterPetDataList.Add(monsterPetData); prizeName = "宠物蛋"; } else //不是宠物蛋 { switch (random) { //toDo 随机数的饼干和牛奶数量 case 1: //牛奶 prizeName = "牛奶"; GameManager.Instance.playerManager.milk += 10; break; case 2: //饼干 prizeName = "饼干"; GameManager.Instance.playerManager.cookies += 20; break; case 3: //窝 prizeName = "窝"; GameManager.Instance.playerManager.nest += 1; break; case 4: //已经超过怪物最大数量,改为给玩家饼干 prizeName = "饼干"; GameManager.Instance.playerManager.cookies += 15; break; default: break; } } //显示奖品信息,播放动画 text_PrizeName.text = prizeName; img_Intro.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Instruction" + random.ToString()); img_Prize.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Prize" + random.ToString()); animator.Play("Enter"); }
private void OnEnable() { string prizeName = ""; int randomNum; if (GameManager.Instance.playerManager.monsterPetDataList.Count >= 3) { randomNum = Random.Range(1, 4); } else { randomNum = Random.Range(1, 5); } if (randomNum >= 4 && GameManager.Instance.playerManager.monsterPetDataList.Count < 3)//一共三关,只给三个蛋 { Debug.Log("当前拥有蛋疏朗:" + GameManager.Instance.playerManager.monsterPetDataList.Count + "本次随机数为" + randomNum); int randomEgg = 0; do { randomEgg = Random.Range(0, 4); } while (HasThePet(randomEgg));//一定要随机到没有得到的宠物为止。 MonsterPetData monsterPetData = new MonsterPetData { monsterLevel = 1, levelUpNeedCookies = 0, levelUpNeedMilk = 0, monsterID = randomEgg }; GameManager.Instance.playerManager.monsterPetDataList.Add(monsterPetData); prizeName = "宠物蛋"; } else { switch (randomNum) { case 1: prizeName = "Milk"; GameManager.Instance.playerManager.milk += 20; break; case 2: prizeName = "Cookies"; GameManager.Instance.playerManager.cookies += 20; break; case 3: prizeName = "Nest"; GameManager.Instance.playerManager.monsterNest++; break; default: break; } } text_PrizeName.text = prizeName; img_Prize.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Prize" + randomNum); img_Instruction.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Instruction" + randomNum); }
private void OnEnable() { int randomNum = Random.Range(0, 10); string prizeName = ""; List <MonsterPetData> monsterPetDataList = normalModelPanel.GetMonsterPetData(); if (randomNum == 0 && monsterPetDataList.Count < 3) // 宠物蛋 0.01概率 { int eggID; do { eggID = Random.Range(1, 4); } while (HasThePet(monsterPetDataList, eggID)); // 生成宠物蛋的信息 MonsterPetData monsterPetData = new MonsterPetData { monsterID = eggID, monsterLevel = 1, remainCookies = 0, remainMilks = 0 }; prizeName = "宠物蛋"; normalModelPanel.SetMonsterEgg(monsterPetData); } else if (randomNum == 1 || randomNum == 0) // 怪物窝 0.02概率 { prizeName = "窝"; normalModelPanel.SetMonsterData(0, 0, 1); } else { if (randomNum <= 5) // 饼干 { prizeName = "饼干"; normalModelPanel.SetMonsterData(10, 0, 0); } else // 牛奶 { prizeName = "牛奶"; normalModelPanel.SetMonsterData(0, 50, 0); } } // 更新页面的UI显示 prizeNameTxt.text = prizeName; int prizeID = GetPrizeID(prizeName); prizeImg.sprite = normalModelPanel.gameController.GetSprite("MonsterNest/Prize/Prize" + prizeID); instructionImg.sprite = normalModelPanel.gameController.GetSprite("MonsterNest/Prize/Instruction" + prizeID); animator.Play("PrizePage"); }
private void OnEnable() { int randomNum = Random.Range(0, 4); string prizeName = ""; if (randomNum >= 3 && GameManager.Instance.playerManager.monsterPetDataList.Count < 3) { int randomEggNum = 0; do { randomEggNum = Random.Range(1, 4); } while (HasThePet(randomEggNum)); MonsterPetData monsterPetData = new MonsterPetData { monsterID = randomEggNum, monsterLevel = 1, remainCookies = 0, remainMilk = 0 }; GameManager.Instance.playerManager.monsterPetDataList.Add(monsterPetData); prizeName = "宠物蛋"; } else { switch (randomNum) { case 0: prizeName = "牛奶"; GameManager.Instance.playerManager.milk += 20; break; case 1: prizeName = "饼干"; GameManager.Instance.playerManager.cookies += 20; break; case 2: prizeName = "窝"; GameManager.Instance.playerManager.nest += 1; break; default: break; } } txt_PrizeName.text = prizeName; img_Instruction.sprite = instructionSprites[randomNum]; img_Prize.sprite = prizeSprites[randomNum]; animator.Play("Enter"); }
private void OnEnable() { int randomNum = Random.Range(1, 4); string prizeName = ""; if (randomNum >= 4 && GameManager.Instance.playerManager.monsterPetDataList.Count < 3) { int randomEggNum = 0; do { randomEggNum = Random.Range(1, 4); } while (HasThePet(randomEggNum)); MonsterPetData monsterPetData = new MonsterPetData { monsterLevel = 1, remainCookies = 0, remainMilk = 0, monsterID = randomEggNum }; GameManager.Instance.playerManager.monsterPetDataList.Add(monsterPetData); prizeName = "宠物蛋"; } else { switch (randomNum) { case 1: prizeName = "牛奶"; GameManager.Instance.playerManager.milk += 20; break; case 2: prizeName = "饼干"; GameManager.Instance.playerManager.cookies += 20; break; case 3: prizeName = "窝"; GameManager.Instance.playerManager.nest += 1; break; default: break; } } tex_PrizeName.text = prizeName; img_Instruction.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Instruction" + randomNum.ToString()); img_Prize.sprite = GameController.Instance.GetSprite("MonsterNest/Prize/Prize" + randomNum.ToString()); animator.Play("Enter"); }
// 下层向Facade发送宠物蛋数据 public void SetMonsterEgg(MonsterPetData monsterPetData) { mUIFacade.SetMonsterEgg(monsterPetData); }
// 增加获得的宠物蛋信息 public void SetMonsterEgg(MonsterPetData monsterPetData) { mPlayerManager.MonsterPetDataList.Add(monsterPetData); }