Пример #1
0
        public void ProcessSpell(MapObject ob)
        {
            switch (Effect)
            {
            case SpellEffect.PoisonousCloud:
                if (!Owner.CanHelpTarget(ob))
                {
                    return;
                }

                BuffInfo buff      = ob.Buffs.FirstOrDefault(x => x.Type == BuffType.PoisonousCloud);
                TimeSpan remaining = TickTime - SEnvir.Now;

                if (buff != null)
                {
                    if (buff.RemainingTime > remaining)
                    {
                        return;
                    }
                }

                ob.BuffAdd(BuffType.PoisonousCloud, remaining, new Stats {
                    [Stat.Agility] = Power
                }, false, false, TimeSpan.Zero);
                break;

            case SpellEffect.FireWall:
            case SpellEffect.Tempest:
                PlayerObject player = Owner as PlayerObject;
                if (player == null || !player.CanAttackTarget(ob))
                {
                    return;
                }

                int damage = player.MagicAttack(new List <UserMagic> {
                    Magic
                }, ob, true);

                if (damage > 0 && ob.Race == ObjectType.Player)
                {
                    foreach (SpellObject spell in player.SpellList)
                    {
                        if (spell.Effect != Effect)
                        {
                            continue;
                        }

                        spell.TickCount--;
                    }
                }
                break;

            case SpellEffect.MonsterFireWall:
                MonsterObject monster = Owner as MonsterObject;
                if (monster == null || !monster.CanAttackTarget(ob))
                {
                    return;
                }

                monster.Attack(ob, monster.GetDC(), Element.Fire);
                break;

            case SpellEffect.DarkSoulPrison:
                player = Owner as PlayerObject;
                if (player == null || !player.CanAttackTarget(ob))
                {
                    return;
                }

                damage = player.MagicAttack(new List <UserMagic> {
                    Magic
                }, ob, true);

                if (damage > 0 && ob.Race == ObjectType.Player)
                {
                    foreach (SpellObject spell in player.SpellList)
                    {
                        if (spell.Effect != Effect)
                        {
                            continue;
                        }

                        spell.TickCount--;
                    }
                }
                break;
            }
        }
Пример #2
0
        public override void Process()
        {
            base.Process();

            if (Owner != null && (Owner.Node == null || Owner.Dead))
            {
                Despawn();
                return;
            }

            if (SEnvir.Now < TickTime)
            {
                return;
            }

            if (TickCount-- <= 0)
            {
                switch (Effect)
                {
                case SpellEffect.MonsterDeathCloud:
                    MonsterObject monster = Owner as MonsterObject;
                    if (monster == null)
                    {
                        break;
                    }

                    for (int i = CurrentCell.Objects.Count - 1; i >= 0; i--)
                    {
                        if (i >= CurrentCell.Objects.Count)
                        {
                            continue;
                        }

                        MapObject ob = CurrentCell.Objects[i];

                        if (!monster.CanAttackTarget(ob))
                        {
                            continue;
                        }


                        monster.Attack(ob, 4000, Element.None);
                        monster.Attack(ob, 4000, Element.None);
                    }


                    break;
                }

                Despawn();
                return;
            }

            TickTime = SEnvir.Now + TickFrequency;


            switch (Effect)
            {
            case SpellEffect.TrapOctagon:

                for (int i = Targets.Count - 1; i >= 0; i--)
                {
                    MapObject ob = Targets[i];

                    if (ob.Node != null && ob.ShockTime != DateTime.MinValue)
                    {
                        continue;
                    }

                    Targets.Remove(ob);
                }

                if (Targets.Count == 0)
                {
                    Despawn();
                }
                break;

            default:

                if (CurrentCell == null)
                {
                    SEnvir.Log($"[ERROR] {Effect} CurrentCell Null.");
                    return;
                }

                if (CurrentCell.Objects == null)
                {
                    SEnvir.Log($"[ERROR] {Effect} CurrentCell.Objects Null.");
                    return;
                }

                for (int i = CurrentCell.Objects.Count - 1; i >= 0; i--)
                {
                    if (i >= CurrentCell.Objects.Count)
                    {
                        continue;
                    }
                    if (CurrentCell.Objects[i] == this)
                    {
                        continue;
                    }

                    ProcessSpell(CurrentCell.Objects[i]);

                    if (CurrentCell == null)
                    {
                        SEnvir.Log($"[ERROR] {Effect} CurrentCell Null Loop.");
                        return;
                    }

                    if (CurrentCell.Objects == null)
                    {
                        SEnvir.Log($"[ERROR] {Effect} CurrentCell.Objects Null Loop.");
                        return;
                    }
                }
                break;
            }
        }
Пример #3
0
        public override void Process()
        {
            base.Process();

            if (Owner != null && (Owner.Node == null || Owner.Dead))
            {
                Despawn();
                return;
            }

            if (SEnvir.Now < TickTime)
            {
                return;
            }

            if (TickCount-- <= 0)
            {
                switch (Effect)
                {
                case SpellEffect.SwordOfVengeance:
                    PlayerObject player = Owner as PlayerObject;
                    if (player == null)
                    {
                        break;
                    }

                    List <Cell> cells = CurrentMap.GetCells(CurrentLocation, 0, 3);

                    foreach (Cell cell in cells)
                    {
                        if (cell.Objects != null)
                        {
                            for (int i = cell.Objects.Count - 1; i >= 0; i--)
                            {
                                if (i >= cell.Objects.Count)
                                {
                                    continue;
                                }
                                MapObject target = cell.Objects[i];

                                if (!player.CanAttackTarget(target))
                                {
                                    continue;
                                }

                                int damage = player.MagicAttack(new List <UserMagic> {
                                    Magic
                                }, target, true);

                                ActionList.Add(new DelayedAction(
                                                   SEnvir.Now.AddMilliseconds(500),
                                                   ActionType.DelayMagic,
                                                   new List <UserMagic> {
                                    Magic
                                },
                                                   target));
                            }
                        }
                    }

                    break;

                case SpellEffect.MonsterDeathCloud:
                    MonsterObject monster = Owner as MonsterObject;
                    if (monster == null)
                    {
                        break;
                    }

                    for (int i = CurrentCell.Objects.Count - 1; i >= 0; i--)
                    {
                        if (i >= CurrentCell.Objects.Count)
                        {
                            continue;
                        }

                        MapObject ob = CurrentCell.Objects[i];

                        if (!monster.CanAttackTarget(ob))
                        {
                            continue;
                        }


                        monster.Attack(ob, 4000, Element.None);
                        monster.Attack(ob, 4000, Element.None);
                    }

                    break;
                }

                Despawn();
                return;
            }

            TickTime = SEnvir.Now + TickFrequency;


            switch (Effect)
            {
            case SpellEffect.TrapOctagon:

                for (int i = Targets.Count - 1; i >= 0; i--)
                {
                    MapObject ob = Targets[i];

                    if (ob.Node != null && ob.ShockTime != DateTime.MinValue)
                    {
                        continue;
                    }

                    Targets.Remove(ob);
                }

                if (Targets.Count == 0)
                {
                    Despawn();
                }
                break;

            default:

                if (CurrentCell == null)
                {
                    SEnvir.Log($"[ERROR] {Effect} CurrentCell Null.");
                    return;
                }

                if (CurrentCell.Objects == null)
                {
                    SEnvir.Log($"[ERROR] {Effect} CurrentCell.Objects Null.");
                    return;
                }

                for (int i = CurrentCell.Objects.Count - 1; i >= 0; i--)
                {
                    if (i >= CurrentCell.Objects.Count)
                    {
                        continue;
                    }
                    if (CurrentCell.Objects[i] == this)
                    {
                        continue;
                    }

                    ProcessSpell(CurrentCell.Objects[i]);

                    if (CurrentCell == null)
                    {
                        SEnvir.Log($"[ERROR] {Effect} CurrentCell Null Loop.");
                        return;
                    }

                    if (CurrentCell.Objects == null)
                    {
                        SEnvir.Log($"[ERROR] {Effect} CurrentCell.Objects Null Loop.");
                        return;
                    }
                }
                break;
            }
        }