void OnAttack(Transform monster) { gameManager.stagePoint += 100; rigid.AddForce(Vector2.up * 10, ForceMode2D.Impulse); MonsterMove monsterMove = monster.GetComponent<MonsterMove>(); monsterMove.OnDamaged(); PlaySound("ATTACK"); audioSource.Play(); }
void OnAttack(Transform monster) { //Point gameManager.stagePoint += 1; //Reaction Force rigid.AddForce(Vector2.up * Time.deltaTime * 150, ForceMode2D.Impulse); //Monster Die MonsterMove monsterMove = monster.GetComponent <MonsterMove>(); monsterMove.OnDamaged(); //Sound PlayeSound(audioAttack); }