Пример #1
0
    public override void init(MonsterMenuManager monsterMenuManager)
    {
        PlayerBattleData playerData = PlayerBattleData.GetInstance();

        monsterMenuManager.GetMonsterActionCommandParts().CommandWindowChoiceTextChange(0, " こうかん");

        //StatusInfosPartsのモンスター情報の変更
        for (int i = 0; i < playerData.GetMonsterDatasLength() / 2; ++i)
        {
            if (i == 0)
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i));
            }
            else
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(playerData.GetMonsterDatasLength() - i));
            }
        }

        //MagazinePartsのSDの画像の変更
        for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i)
        {
            monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_;
        }

        //モンスターのパラメーターの反映
        monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(0));

        //モンスターの技の名前の反映
        for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
        {
            monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(0).GetSkillDatas(i).skillName_);
        }
    }
    public override void Execute(MonsterMenuManager monsterMenuManager)
    {
        monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

        //操作の変更
        AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

        monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect;
    }
    public override void Execute(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();
        AllEventManager eventMgr = AllEventManager.GetInstance();

        //先頭がダウンしていたら
        if (!PlayerBattleData.GetInstance().GetMonsterDatas(0).battleActive_)
        {
            PlayerBattleData.GetInstance().changeMonsterNumber_      = monsterMenuManager.selectMonsterNumber_;
            PlayerBattleData.GetInstance().changeMonsterSkillNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber();
            PlayerBattleData.GetInstance().changeMonsterActive_      = true;

            //操作の変更
            sceneMgr.inputProvider_ = new InactiveInputProvider();

            //技の選択肢の初期化
            monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

            //フェードアウト
            eventMgr.EventSpriteRendererSet(
                sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                , null
                , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                );
            eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            eventMgr.AllUpdateEventExecute(0.4f);

            //シーンの切り替え
            eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue);
        }
        else
        {
            if (PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).battleActive_ &&
                PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None)
            {
                monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

                monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect;

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0));

                //技の選択肢の初期化
                monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

                monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true);

                //モンスターの交換中
                monsterMenuManager.monsterTradeSelectSkill_ = true;
            }
        }
    }
    public override void Execute(MonsterMenuManager monsterMenuManager)
    {
        monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

        monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect;

        //技の情報の反映
        monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0));

        //技の選択肢の初期化
        monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

        monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true);
    }
Пример #5
0
    public override void Execute(MonsterMenuManager monsterMenuManager)
    {
        //入れ替え状態に変更
        monsterMenuManager.swapSelectNumber_ = monsterMenuManager.selectMonsterNumber_;
        monsterMenuManager.swapActive_       = true;

        //バレットの色の変更
        monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(2).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 255);

        monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

        //操作の変更
        AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

        monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect;
    }
Пример #6
0
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect() ||
            sceneMgr.inputProvider_.MouseWheelValue() > 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            monsterMenuManager.GetMagazineParts().UpRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().UpRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ += 1;
            monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength();

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength();
            if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_)
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0);
            }
            else
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0);
            }

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.DownSelect() ||
                 sceneMgr.inputProvider_.MouseWheelValue() < 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().DownSelect();

            monsterMenuManager.GetMagazineParts().DownRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().DownRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ -= 1;
            monsterMenuManager.selectMonsterNumber_  = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());
            if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_)
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0);
            }
            else
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0);
            }

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                //スワップ中
                if (monsterMenuManager.swapActive_)
                {
                    //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら
                    if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.selectMonsterNumber_)
                    {
                        //スワップ処理
                        playerData.MonsterSwap(monsterMenuManager.selectMonsterNumber_, monsterMenuManager.swapSelectNumber_);

                        //ステータスインフォへの反映
                        for (int i = 0; i < (monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2) + 1; ++i)
                        {
                            if (i == 0)
                            {
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));
                            }
                            else
                            {
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas((monsterMenuManager.selectMonsterNumber_ + i) % playerData.GetMonsterDatasLength()));
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(System.Math.Abs((monsterMenuManager.selectMonsterNumber_ - i + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength())));
                            }
                        }

                        //MagazinePartsのSDの画像の変更
                        for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i)
                        {
                            monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_;
                        }

                        //モンスターのパラメーターの反映
                        monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

                        //モンスターの技の名前の反映
                        for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                        {
                            monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                        }
                    }

                    monsterMenuManager.swapActive_ = false;

                    //バレットの色の変更
                    for (int i = 0; i < monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize(); ++i)
                    {
                        monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color = new Color(1.0f, 1.0f, 1.0f, monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color.a);
                    }
                }
                else
                {
                    monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true);

                    //操作の変更
                    AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider();

                    return(MonsterMenuSceneProcess.MonsterActionSelect);
                }
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            //スワップ中じゃなかったら
            if (!monsterMenuManager.swapActive_)
            {
                sceneMgr.inputProvider_ = new InactiveInputProvider();

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                if (playerData.prepareContinue_)
                {
                    playerData.prepareContinue_ = false;
                    eventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Continue);
                }
                else
                {
                    eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change);
                }
            }
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
Пример #7
0
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();
        AllEventManager eventMgr = AllEventManager.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetMonsterActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetMonsterActionCommandParts().MouseLeftButtonTriggerActive())
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().SelectEnter();

            nowMonsterActionCommandExecuteStateProvider_.Execute(monsterMenuManager);

            //モンスターの行動の選択肢の初期化
            nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade;
            monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

            //操作の変更
            AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

            //モンスターの行動の選択肢の初期化
            nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade;
            monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

            return(MonsterMenuSceneProcess.MonsterSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager  sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager  eventMgr   = AllEventManager.GetInstance();
        PlayerBattleData playerData = PlayerBattleData.GetInstance();

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect() ||
            sceneMgr.inputProvider_.MouseWheelValue() > 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            monsterMenuManager.GetMagazineParts().UpRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().UpRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ += 1;
            monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength();

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength();
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.DownSelect() ||
                 sceneMgr.inputProvider_.MouseWheelValue() < 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().DownSelect();

            monsterMenuManager.GetMagazineParts().DownRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().DownRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ -= 1;
            monsterMenuManager.selectMonsterNumber_  = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最初のステータスインフォパーツに反映
            int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true);

                //操作の変更
                AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider();

                return(MonsterMenuSceneProcess.MonsterActionSelect);
            }
        }
        //else if (sceneMgr.inputProvider_.SelectBack()
        //	|| sceneMgr.inputProvider_.SelectMouseRightButton()) {
        //	if (playerData.GetMonsterDatas(0).battleActive_) {
        //		sceneMgr.inputProvider_ = new InactiveInputProvider();
        //
        //		playerData.changeMonsterNumber_ = 0;
        //		playerData.changeMonsterActive_ = true;
        //
        //		//フェードアウト
        //		eventMgr.EventSpriteRendererSet(
        //			sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
        //			, null
        //			, new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
        //			);
        //		eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        //		eventMgr.AllUpdateEventExecute(0.4f);
        //
        //		//シーンの切り替え
        //		eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue);
        //	}
        //}

        return(monsterMenuManager.GetNowProcessState().state_);
    }