public int GetKillDragonNum() { int num = 0; int dragonId = Singleton <BattleLogic> .instance.DragonId; for (int i = 0; i < this.m_deadRecordList.Count; i++) { DeadRecord record = this.m_deadRecordList[i]; if (dragonId == record.cfgId) { num++; } else { DeadRecord record2 = this.m_deadRecordList[i]; if (record2.actorType == ActorTypeDef.Actor_Type_Monster) { DeadRecord record3 = this.m_deadRecordList[i]; if (record3.actorSubType == 2) { DeadRecord record4 = this.m_deadRecordList[i]; ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record4.cfgId); if ((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == 9)) { num++; } } } } } return(num); }
private void OnNextSpawnGroups(ref NextSpawnGroupsParam prm) { if (prm.OldGroup == null) { return; } for (int i = 0; i < this.node_ary.Count; i++) { DragonIcon.DragonNode dragonNode = this.node_ary[i]; if (dragonNode != null && dragonNode.spawnGroup == prm.OldGroup) { dragonNode.spawnGroup = prm.NextGroups[0]; } } ActorMeta actorMeta = prm.OldGroup.TheActorsMeta[0]; ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId); if (dataCfgInfoByCurLevelDiff == null) { return; } if (dataCfgInfoByCurLevelDiff.bSoldierType == 9) { KillDetailInfo killDetailInfo = new KillDetailInfo(); killDetailInfo.bSelfCamp = true; killDetailInfo.Type = KillDetailInfoType.Info_Type_5V5SmallDragon_Suicide; Singleton <EventRouter> .instance.BroadCastEvent <KillDetailInfo>(EventID.AchievementRecorderEvent, killDetailInfo); KillDetailInfo killDetailInfo2 = new KillDetailInfo(); killDetailInfo2.bSelfCamp = true; killDetailInfo2.Type = KillDetailInfoType.Info_Type_5V5SmallDragon_Enter; Singleton <EventRouter> .instance.BroadCastEvent <KillDetailInfo>(EventID.AchievementRecorderEvent, killDetailInfo2); } }
public void Init(GameObject mmNode_ugui, GameObject bmNode_ugui, GameObject mmNode_3dui, GameObject bmNode_3dui, bool b5V5) { this.m_b5v5 = b5V5; Singleton <EventRouter> .GetInstance().AddEventHandler <ActorRoot>("Dragon_born", new Action <ActorRoot>(this.onDragon_Born)); Singleton <EventRouter> .GetInstance().AddEventHandler <ActorRoot>("Dragon_dead", new Action <ActorRoot>(this.onDragon_Dead)); Singleton <GameEventSys> .instance.AddEventHandler <NextSpawnGroupsParam>(GameEventDef.Event_NextSpawnGroups, new RefAction <NextSpawnGroupsParam>(this.OnNextSpawnGroups)); for (int i = 0; i < mmNode_ugui.transform.childCount; i++) { mmNode_ugui.transform.GetChild(i).gameObject.CustomSetActive(false); } for (int j = 0; j < bmNode_ugui.transform.childCount; j++) { bmNode_ugui.transform.GetChild(j).gameObject.CustomSetActive(false); } for (int k = 0; k < mmNode_3dui.transform.childCount; k++) { mmNode_3dui.transform.GetChild(k).gameObject.CustomSetActive(false); } for (int l = 0; l < bmNode_3dui.transform.childCount; l++) { bmNode_3dui.transform.GetChild(l).gameObject.CustomSetActive(false); } this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_3", 7, 0)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_big", 8, 0)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_small_1", 9, 13)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_small_2", 9, 13)); ListView <SpawnGroup> spawnGroups = Singleton <BattleLogic> .instance.mapLogic.GetSpawnGroups(); if (spawnGroups != null) { for (int m = 0; m < spawnGroups.Count; m++) { SpawnGroup spawnGroup = spawnGroups[m]; if (spawnGroup != null) { ActorMeta actorMeta = spawnGroup.TheActorsMeta[0]; ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId); if (dataCfgInfoByCurLevelDiff != null) { bool flag = dataCfgInfoByCurLevelDiff.bSoldierType == 8 || dataCfgInfoByCurLevelDiff.bSoldierType == 9 || dataCfgInfoByCurLevelDiff.bSoldierType == 7 || dataCfgInfoByCurLevelDiff.bSoldierType == 13; if (flag && !spawnGroup.bTriggerSpawn) { DragonIcon.DragonNode dragonNode = this.getDragonNode(dataCfgInfoByCurLevelDiff.bSoldierType); if (dragonNode != null) { dragonNode.spawnGroup = spawnGroup; dragonNode.SetData(spawnGroup.gameObject.transform.position, (int)dataCfgInfoByCurLevelDiff.bSoldierType, 0u, this.m_b5v5, true, true, true); dragonNode.ShowDead(true); MiniMapSysUT.RefreshMapPointerBig(dragonNode.bmDragonNode_3dui); } } } } } } this.m_cdTimer = Singleton <CTimerManager> .GetInstance().AddTimer(1000, 0, new CTimer.OnTimeUpHandler(this.OnCDTimer)); }
private void SetBossIcon(ActorRoot inActor) { if (inActor != null) { string str = UT.Bytes2String(MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(inActor.TheActorMeta.ConfigId).szBossIcon); if (!string.IsNullOrEmpty(str)) { this.boss_icon.SetSprite(str, this.map_fromScript, true, false, false); } else { this.boss_icon.SetSprite("UGUI/Sprite/Dynamic/BustCircle/50001", this.map_fromScript, true, false, false); } } }
public int GetBaronDeadCount(COM_PLAYERCAMP killerCamp) { int num = 0; for (int i = 0; i < this.m_deadRecordList.Count; i++) { DeadRecord record = this.m_deadRecordList[i]; if (((killerCamp == record.killerCamp) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && (record.actorSubType == 2)) { ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record.cfgId); if ((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == 8)) { num++; } } } return(num); }
public int GetKillSpecialMonsterNumAtTime(uint playerID, int deadTime, byte bySoldierType) { int num = 0; for (int i = 0; i < this.m_deadRecordList.Count; i++) { DeadRecord record = this.m_deadRecordList[i]; if (((record.AttackPlayerID == playerID) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && (record.actorSubType == 2)) { ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record.cfgId); if (((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == bySoldierType)) && (record.deadTime < deadTime)) { num++; } } } return(num); }
private void CheckCallMonsterSkill(CActorInfo InActorInfo, ref List <ActorPreloadTab> InPreloadListRef, ref ActorMeta InParentActorMetaRef, int markID) { if (InActorInfo != null && InActorInfo.callMonsterConfigID > 0) { ResCallMonster dataByKey = GameDataMgr.callMonsterDatabin.GetDataByKey((long)InActorInfo.callMonsterConfigID); if (dataByKey != null) { ResMonsterCfgInfo dataCfgInfo = MonsterDataHelper.GetDataCfgInfo((int)dataByKey.dwMonsterID, 1); if (dataCfgInfo != null) { ActorMeta actorMeta = default(ActorMeta); actorMeta.ActorType = ActorTypeDef.Actor_Type_Monster; actorMeta.ActorCamp = InParentActorMetaRef.ActorCamp; actorMeta.ConfigId = dataCfgInfo.iCfgID; this.AddPreloadActor(ref InPreloadListRef, ref actorMeta, 2f, markID); } } } }