Пример #1
0
        public void Initialize(ref EcsEntity e, Character character, CombatEntity combat, MonsterDatabaseInfo monData, MonsterAiType type, MapSpawnEntry spawnEntry, string mapName)
        {
            Entity          = e;
            Character       = character;
            this.SpawnEntry = spawnEntry;
            CombatEntity    = combat;
            MonsterBase     = monData;
            aiType          = type;
            SpawnMap        = mapName;
            aiEntries       = DataManager.GetAiStateMachine(aiType);
            nextAiUpdate    = Time.ElapsedTimeFloat + 1f;

            if (Character.ClassId >= 4000 && SpawnEntry == null)
            {
                throw new Exception("Monster created without spawn entry");                 //remove when arbitrary monster spawning is added
            }
            UpdateStats();

            currentState = MonsterAiState.StateIdle;
        }
Пример #2
0
 public static List <MonsterAiEntry> GetAiStateMachine(MonsterAiType monsterType)
 {
     return(monsterAiList[(int)monsterType]);
 }