Пример #1
0
 private void DieAni()
 {
     m_Seebounds.extents = new Vector3(2.5f, 2.5f, 2.5f);
     transform.position  = m_Bodybounds.center;
     actionType          = ActionType.Idle;
     m_MonsterAbility.SetHp(m_MonsterAbility.m_AllHp);
     m_bDie = true;
     gameObject.SetActive(false);
 }
Пример #2
0
    public override void ChildInit()
    {
        m_Bodybounds.center = m_Pivot.position;

        m_OriginMaterial    = m_Skin.material;
        m_Seebounds.center  = m_Pivot.position;
        m_Seebounds.extents = new Vector3(2.5f, 2.5f, 2.5f);
        m_MonsterAbility    = GetComponent <MonsterAbility>();
        m_MonsterAbility.Init();

        m_MonsterAbility.SetHp(m_MonsterAbility.m_AllHp);
    }