Пример #1
0
 private void ShowNextDialog()
 {
     this._dialogIndex++;
     if (this._currentChatCoroutine != null)
     {
         Singleton <LevelManager> .Instance.levelEntity.StopCoroutine(this._currentChatCoroutine);
     }
     if ((this._dialogIndex >= 0) && (this._dialogIndex < this._dialogList.Count))
     {
         DialogMetaData dialogMetaData = this._dialogList[this._dialogIndex];
         this._currentDialogDataItem = new DialogDataItem(dialogMetaData);
         int avatarID = dialogMetaData.avatarID;
         MonoStoryScreen.SelectScreenSide screenSide = (MonoStoryScreen.SelectScreenSide)dialogMetaData.screenSide;
         this._storyScreen.RefreshAvatar3dModel(avatarID, screenSide);
         this._storyScreen.RefreshCurrentSpeakerWidgets(this._currentDialogDataItem);
         this._currentChatIndex = 0;
         if (this._currentDialogDataItem.plotChatNodeList.Count > 1)
         {
             this._currentChatCoroutine = Singleton <LevelManager> .Instance.levelEntity.StartCoroutine(this.WaitAllChatsDone());
         }
         else
         {
             this.RefreshChatMsg(this._currentDialogDataItem.plotChatNodeList[this._currentChatIndex].chatContent, this._currentDialogDataItem.plotChatNodeList[this._currentChatIndex].chatDuration);
             this._storyScreen.StoryDialogState = MonoStoryScreen.DialogState.Displaying;
             this._currentChatIndex++;
         }
         Singleton <WwiseAudioManager> .Instance.Post(this._currentDialogDataItem.audio, null, null, null);
     }
     else
     {
         this.QuitPlot();
     }
 }
Пример #2
0
 public DialogDataItem(int dialogID, int avatarID, int side, string source, List <DialogMetaData.PlotChatNode> plotChatNodeList, string audio)
 {
     this.dialogID = dialogID;
     this.avatarID = avatarID;
     if (side == 0)
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.Left;
     }
     else if (side == 1)
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.Right;
     }
     else
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.None;
     }
     this.source           = source;
     this.plotChatNodeList = plotChatNodeList;
     this.audio            = audio;
 }
Пример #3
0
 public DialogDataItem(DialogMetaData dialogMetaData)
 {
     this.dialogID = dialogMetaData.dialogID;
     this.avatarID = dialogMetaData.avatarID;
     if (dialogMetaData.screenSide == 0)
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.Left;
     }
     else if (dialogMetaData.screenSide == 1)
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.Right;
     }
     else
     {
         this.screenSide = MonoStoryScreen.SelectScreenSide.None;
     }
     this.source           = dialogMetaData.source;
     this.plotChatNodeList = dialogMetaData.content;
     this.audio            = dialogMetaData.audio;
 }