public static void Patch() { Logger.Current.Log("Startup"); // Check if we are in the correct directory if (!File.Exists(Constants.GameExe)) { Logger.Current.LogFatal($"Could not find game executable file '{Constants.GameExe}'!"); } // Create patcher var patcher = new MonoPatcher(); try { // Load and check game assembly patcher.Load(Constants.GameExe); // Check if game is patched // If not, patch the game. if (!patcher.IsPatched()) { // Patch the game patcher.Patch(); } } catch (Exception e) { Logger.Current.LogFatal(e.ToString()); } // Dispose the patcher patcher.Dispose(); }
public static void Patch() { Logger.Current.Log("Startup"); string installInstance; // Check install type and current directory if (File.Exists(Constants.GameExe)) { // Found game install installInstance = Constants.GameExe; } else if (File.Exists(Constants.ServerExe)) { // Found server install installInstance = Constants.ServerExe; } else { // No install found installInstance = null; Logger.Current.LogFatal($"Could not find executable file '{Constants.GameExe}' or {Constants.ServerResourcesDir}!"); } // Create patcher var patcher = new MonoPatcher(); try { // Load and check game assembly patcher.Load(installInstance); // Check if game is patched // If not, patch the game. if (!patcher.IsPatched()) { // Patch the game patcher.Patch(); } } catch (Exception e) { Logger.Current.LogFatal(e.ToString()); } // Dispose the patcher patcher.Dispose(); }