public MonoBehaviourSingletonLazyCreator(
            DiContainer container, MonoBehaviourSingletonProviderCreator owner,
            MonoBehaviourSingletonId id)
        {
            Assert.That(id.ConcreteType.DerivesFromOrEqual<Component>());

            _container = container;
            _owner = owner;
            _id = id;
        }
        MonoBehaviourSingletonLazyCreator AddCreator(MonoBehaviourSingletonId id)
        {
            MonoBehaviourSingletonLazyCreator creator;

            if (!_creators.TryGetValue(id, out creator))
            {
                creator = new MonoBehaviourSingletonLazyCreator(_container, this, id);
                _creators.Add(id, creator);
            }

            return creator;
        }
        public MonoBehaviourSingletonProvider(
            MonoBehaviourSingletonId monoBehaviourId,
            Type componentType,
            MonoBehaviourSingletonLazyCreator lazyCreator,
            SingletonRegistry singletonRegistry,
            MonoBehaviourSingletonProviderCreator owner)
        {
            _owner = owner;
            Assert.That(componentType.DerivesFromOrEqual<Component>());

            _singletonRegistry = singletonRegistry;
            _lazyCreator = lazyCreator;
            _componentType = componentType;
            _monoBehaviourId = monoBehaviourId;
            _singletonId = new SingletonId(componentType, monoBehaviourId.ConcreteIdentifier);

            Init();
        }
        public ProviderBase CreateProvider(
            string concreteIdentifier, Type componentType, GameObject gameObject)
        {
            var id = new MonoBehaviourSingletonId(componentType, concreteIdentifier, gameObject);
            var lazyCreator = AddCreator(id);

            return new MonoBehaviourSingletonProvider(
                id, componentType, lazyCreator, _singletonRegistry, this);
        }
 internal void RemoveCreator(MonoBehaviourSingletonId id)
 {
     bool success = _creators.Remove(id);
     Assert.That(success);
 }