public static void DeInitializeHooks() { if (_instance == null) { return; } Destroy(_instance.gameObject); _instance = null; }
public static void InitializeHooks() { var go = new GameObject("[Touchless.Design Hooks]"); DontDestroyOnLoad(go); _instance = go.AddComponent <MonoBehaviourHooks>(); lock (SyncLock) { _unityThreadId = Thread.CurrentThread.ManagedThreadId; } }
public static void DeInitialize() { if (!_isInitialized) { return; } _isInitialized = false; DeInitializeNetworking(); MonoBehaviourHooks.DeInitializeHooks(); }
public virtual void AssignBaseData(BaseParsedModData other) { m_strId = other.Base_Id; m_strName = other.Base_Name; m_strGameId = other.Base_GameId; m_strAuthor = other.Base_Author; m_rgDependencies = other.Base_Dependencies; m_strEntryPoint = other.Base_EntryPoint; m_bIsCheat = other.Base_IsCheat; m_strMinGameVersion = other.Base_MinGameVersion; m_strModVersion = other.Base_ModVersion; m_strAssemblyName = other.Base_AssemblyName; m_MonoHooks = new MonoBehaviourHooks(); }
public static void Initialize(string dataDir = null) { if (_isInitialized) { return; } _isInitialized = true; if (string.IsNullOrEmpty(dataDir)) { dataDir = DefaultDirectory; } dataDir = Environment.ExpandEnvironmentVariables(dataDir); MonoBehaviourHooks.InitializeHooks(); InitializeNetworking(dataDir); }