public void DrawConstraint(List <ADBRuntimeConstraint> constraints, Mono.ColliderCollisionType colliderCollisionType)
 {
     if (constraints == null)
     {
         return;
     }
     for (int i = 0; i < constraints.Count; i++)
     {
         constraints[i].OnDrawGizmos(colliderCollisionType == Mono.ColliderCollisionType.Constraint || colliderCollisionType == Mono.ColliderCollisionType.Both);
     }
 }
 internal void OnDrawGizmos(Mono.ColliderCollisionType colliderCollisionType)
 {
     Gizmos.color = isAllowComputeOtherConstraint ? Color.grey: Color.black;
     if (pointRead.radius > 0.005f && (colliderCollisionType == Mono.ColliderCollisionType.Point || colliderCollisionType == Mono.ColliderCollisionType.Both))
     {
         Matrix4x4 temp = Gizmos.matrix;
         Gizmos.matrix = Matrix4x4.TRS(trans.position, Quaternion.FromToRotation(Vector3.up, pointRead.initialLocalPosition) * trans.rotation, trans.lossyScale);
         Gizmos.DrawWireSphere(Vector3.zero, pointRead.radius);
         Gizmos.matrix = temp;
     }
     else
     {
         Gizmos.DrawSphere(trans.position, 0.005f);//OYM:都说了画点用的
     }
 }
        public void OnDrawGizmos(Mono.ColliderCollisionType colliderCollisionType)
        {
            if (!aDBSetting.isDebugDraw)
            {
                return;
            }

            foreach (var point in allNodeList)
            {
                point.OnDrawGizmos(colliderCollisionType);
            }
            if (aDBSetting.isComputeStructuralVertical)
            {
                DrawConstraint(constraintsStructuralVertical, colliderCollisionType);
            }
            if (aDBSetting.isComputeStructuralHorizontal)
            {
                DrawConstraint(constraintsStructuralHorizontal, colliderCollisionType);
            }
            if (aDBSetting.isComputeShear)
            {
                DrawConstraint(constraintsShear, colliderCollisionType);
            }
            if (aDBSetting.isComputeCircumference)
            {
                DrawConstraint(constraintsCircumference, colliderCollisionType);
            }
            if (aDBSetting.isComputeBendingHorizontal)
            {
                DrawConstraint(constraintsBendingHorizontal, colliderCollisionType);
            }
            if (aDBSetting.isComputeBendingVertical)
            {
                DrawConstraint(constraintsBendingVertical, colliderCollisionType);
            }
        }